Trigger is a convenience class wrapping Channel[Unit]
specifically for scenarios where the value doesn't matter, just the reactions themselves.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
Fires an event on this trigger
Fires an event on this trigger
Attributes
Inherited methods
Convenience functionality to assign the result of a future (upon completion) to this Channel
Convenience functionality to assign the result of a future (upon completion) to this Channel
Attributes
- Inherited from:
- Mutable
Group multiple channels together
Convenience alternative to "set"
Convenience alternative to "static"
Group multiple channels together
Convenience method to create a Reaction to attach to this Reactive
Convenience method to create a Reaction to attach to this Reactive
Value parameters
- f
-
the function reaction
- priority
-
the priority in comparison to other reactions (Defaults to Priority.Normal)
Attributes
- Returns
-
created Reaction[T]
- Inherited from:
- Reactive
Convenience method to create a Reaction to monitor changes to this Reactive
Convenience method to create a Reaction to monitor changes to this Reactive
Value parameters
- f
-
the function reaction to receive changes
- priority
-
the priority in comparison to other reactions (Defaults to Priority.Normal)
Attributes
- Returns
-
created Reaction[T]
- Inherited from:
- Reactive
Functional collection of this Channel into another Channel. All values received by this Channel will be collected and forwarded to the new Channel if they are collected by the conversion function.
Functional collection of this Channel into another Channel. All values received by this Channel will be collected and forwarded to the new Channel if they are collected by the conversion function.
Type parameters
- R
-
the type of the Channel
Value parameters
- f
-
conversion partial function
Attributes
- Returns
-
Channel[R]
- Inherited from:
- Channel
Convenience method to create a Future[T]
that will complete upon the next reaction that meets to supplied condition.
Convenience method to create a Future[T]
that will complete upon the next reaction that meets to supplied condition.
Value parameters
- condition
-
optional condition that must be true for this to fire (Defaults to accept anything)
Attributes
- Returns
-
Future[T]
- Inherited from:
- Reactive
Functional mapping of this Channel into another Channel. All values received by this Channel will be mapped and forwarded to the new Channel.
Functional mapping of this Channel into another Channel. All values received by this Channel will be mapped and forwarded to the new Channel.
Type parameters
- R
-
the type of the new Channel
Value parameters
- f
-
conversion function
Attributes
- Returns
-
Channel[R]
- Inherited from:
- Channel
Convenience method to create a Reaction to monitor changes to this Reactive when you don't care about the actual value.
Convenience method to create a Reaction to monitor changes to this Reactive when you don't care about the actual value.
Value parameters
- f
-
the function reaction to invoke in reaction to a value received
- priority
-
the priority in comparison to other reactions (Defaults to Priority.Normal)
Attributes
- Returns
-
created Reaction[T]
- Inherited from:
- Reactive
Convenience method to create a Reaction to monitor a single reaction based on an optional condition.
Convenience method to create a Reaction to monitor a single reaction based on an optional condition.
Value parameters
- condition
-
optional condition that must be true for this to fire (Defaults to accept anything)
- f
-
the function reaction
- priority
-
the priority in comparison to other reactions (Defaults to Priority.Normal)
Attributes
- Returns
-
created Reaction[T]
- Inherited from:
- Reactive
Sets a static value representing the new value for this mutable entity
Sets a static value representing the new value for this mutable entity
Attributes
- Inherited from:
- Mutable
If the current thread is reacting to a value currently, status represents the status of the reaction. This can be set to ReactionStatus.Stop in order to stop propagation. This can also be achieved via stopPropagation().
If the current thread is reacting to a value currently, status represents the status of the reaction. This can be set to ReactionStatus.Stop in order to stop propagation. This can also be achieved via stopPropagation().
Attributes
- Inherited from:
- Reactive
Attributes
- Inherited from:
- Reactive
Shortcut functionality to call status = ReactionStatus.Stop