Package com.plotsquared.core.util
Class RegionManager
java.lang.Object
com.plotsquared.core.util.RegionManager
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionRegionManager(@NonNull WorldUtil worldUtil, @NonNull GlobalBlockQueue blockQueue, @NonNull ProgressSubscriberFactory subscriberFactory) -
Method Summary
Modifier and TypeMethodDescriptionabstract voidclearAllEntities(Location pos1, Location pos2)booleancopyRegion(@NonNull Location pos1, @NonNull Location pos2, @NonNull Location newPos, @Nullable PlotPlayer<?> actor, @NonNull Runnable whenDone)Copy a region to a new location (in the same world)abstract int[]countEntities(Plot plot)0 = Entity 1 = Animal 2 = Monster 3 = Mob 4 = Boat 5 = MiscvoiddeleteRegionFiles(String world, Collection<com.sk89q.worldedit.math.BlockVector2> chunks, Runnable whenDone)static com.sk89q.worldedit.math.BlockVector2abstract booleanhandleClear(@NonNull Plot plot, @Nullable Runnable whenDone, @NonNull PlotManager manager, @Nullable PlotPlayer<?> actor)Only called whennotifyClear(PlotManager)returns true in specific PlotManagersbooleannotifyClear(PlotManager manager)Notify any plugins that may want to modify clear behaviour that a clear is occuringabstract booleanregenerateRegion(Location pos1, Location pos2, boolean ignoreAugment, Runnable whenDone)Assumptions:
- pos1 and pos2 are in the same plot
It can be harmful to the world if parameters outside this scope are providedvoidsetBiome(com.sk89q.worldedit.regions.CuboidRegion region, int extendBiome, com.sk89q.worldedit.world.biome.BiomeType biome, String world, Runnable whenDone)booleansetCuboids(@NonNull PlotArea area, @NonNull Set<com.sk89q.worldedit.regions.CuboidRegion> regions, @NonNull com.sk89q.worldedit.function.pattern.Pattern blocks, int minY, int maxY, @Nullable PlotPlayer<?> actor, @Nullable QueueCoordinator queue)Set a number of cuboids to a certain block between two y values.voidswap(Location pos1, Location pos2, Location swapPos, @Nullable PlotPlayer<?> actor, Runnable whenDone)Swap two regions within the same world
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Field Details
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manager
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worldUtil
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Constructor Details
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RegionManager
@Inject public RegionManager(@NonNull WorldUtil worldUtil, @NonNull GlobalBlockQueue blockQueue, @NonNull ProgressSubscriberFactory subscriberFactory)
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Method Details
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getRegion
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countEntities
0 = Entity 1 = Animal 2 = Monster 3 = Mob 4 = Boat 5 = Misc- Parameters:
plot- plot- Returns:
- array of counts of entity types
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deleteRegionFiles
public void deleteRegionFiles(String world, Collection<com.sk89q.worldedit.math.BlockVector2> chunks, Runnable whenDone) -
setCuboids
public boolean setCuboids(@NonNull PlotArea area, @NonNull Set<com.sk89q.worldedit.regions.CuboidRegion> regions, @NonNull com.sk89q.worldedit.function.pattern.Pattern blocks, int minY, int maxY, @Nullable PlotPlayer<?> actor, @Nullable QueueCoordinator queue)Set a number of cuboids to a certain block between two y values.- Parameters:
area- plot arearegions- cuboid regionsblocks- patternminY- y to set frommaxY- y to set toactor- the actor associated with the cuboid setqueue- NullableQueueCoordinator. If null, creates own queue and enqueues, otherwise writes to the queue but does not enqueue.- Returns:
- true if not enqueued, otherwise whether the created queue enqueued.
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notifyClear
Notify any plugins that may want to modify clear behaviour that a clear is occuring- Parameters:
manager- plot manager- Returns:
- true if the notified will accept the clear task
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handleClear
public abstract boolean handleClear(@NonNull Plot plot, @Nullable Runnable whenDone, @NonNull PlotManager manager, @Nullable PlotPlayer<?> actor)Only called whennotifyClear(PlotManager)returns true in specific PlotManagers- Parameters:
plot- plotwhenDone- task to run when completemanager- plot manageractor- the player running the clear- Returns:
- true if the clear worked. False if someone went wrong so P2 can then handle the clear
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copyRegion
public boolean copyRegion(@NonNull Location pos1, @NonNull Location pos2, @NonNull Location newPos, @Nullable PlotPlayer<?> actor, @NonNull Runnable whenDone)Copy a region to a new location (in the same world)- Parameters:
pos1- position 1pos2- position 2newPos- position to move pos1 toactor- the actor associated with the region copywhenDone- task to run when complete- Returns:
- success or not
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regenerateRegion
public abstract boolean regenerateRegion(Location pos1, Location pos2, boolean ignoreAugment, Runnable whenDone)Assumptions:
- pos1 and pos2 are in the same plot
It can be harmful to the world if parameters outside this scope are provided- Parameters:
pos1- position 1pos2- position 2ignoreAugment- if to bypass synchronisation ish thingwhenDone- task to run when regeneration completed- Returns:
- success or not
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clearAllEntities
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swap
public void swap(Location pos1, Location pos2, Location swapPos, @Nullable PlotPlayer<?> actor, Runnable whenDone)Swap two regions within the same world- Parameters:
pos1- position 1pos2- position 2swapPos- position to swap withactor- the actor associated with the region copywhenDone- task to run when complete
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setBiome
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