Object/Class

scryetek.vecmath

Mat3

Related Docs: class Mat3 | package vecmath

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object Mat3

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def apply(m00: Float, m01: Float, m02: Float, m10: Float, m11: Float, m12: Float, m20: Float, m21: Float, m22: Float): Mat3

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  5. def apply(): Mat3

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  6. final def asInstanceOf[T0]: T0

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  7. def clone(): AnyRef

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  8. final def eq(arg0: AnyRef): Boolean

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  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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  11. final def getClass(): Class[_]

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  12. def hashCode(): Int

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  13. final def isInstanceOf[T0]: Boolean

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  14. final def ne(arg0: AnyRef): Boolean

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  15. final def notify(): Unit

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  16. final def notifyAll(): Unit

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  17. def rotate(angle: Float, axis: Vec3): Mat3

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    Returns the rotation matrix about the given angle and axis.

    Returns the rotation matrix about the given angle and axis.

    angle

    the angle to rotate, in radians.

    axis

    the axis vector to rotate around, must be normalized.

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    @inline()
  18. def rotate(angle: Float, x: Float, y: Float, z: Float): Mat3

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    Returns the rotation matrix about the given angle and axis.

    Returns the rotation matrix about the given angle and axis.

    angle

    the angle to rotate, in radians.

    x

    the x-component of the axis vector to rotate around, must be normalized.

    y

    the y-component of the axis vector to rotate around, must be normalized.

    z

    the z-component of the axis vector to rotate around, must be normalized.

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    @inline()
  19. def rotate2d(angle: Float): Mat3

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    @inline()
  20. def rotateQuat(x: Float, y: Float, z: Float, w: Float): Mat3

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    @inline()
  21. def rotateQuat(q: Quat): Mat3

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    @inline()
  22. def rotateX(angle: Float): Mat3

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    Returns the rotation matrix rotating around the X-axis.

    Returns the rotation matrix rotating around the X-axis.

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    @inline()
  23. def rotateY(angle: Float): Mat3

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    Returns the rotation matrix rotating around the Y-axis.

    Returns the rotation matrix rotating around the Y-axis.

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    @inline()
  24. def rotateZ(angle: Float): Mat3

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    Returns the rotation matrix rotating around the Z-axis.

    Returns the rotation matrix rotating around the Z-axis.

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    @inline()
  25. def scale(s: Vec3): Mat3

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    Returns a scale matrix

    Returns a scale matrix

    s

    the scale vector

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    @inline()
  26. def scale(x: Float, y: Float, z: Float): Mat3

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    Returns a scale matrix

    Returns a scale matrix

    x

    the x-scale

    y

    the y-scale

    z

    the z-scale

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    @inline()
  27. def scale2d(v: Vec2): Mat3

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    @inline()
  28. def scale2d(x: Float, y: Float): Mat3

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    @inline()
  29. final def synchronized[T0](arg0: ⇒ T0): T0

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  30. def toString(): String

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  31. def translate2d(t: Vec2): Mat3

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    @inline()
  32. def translate2d(x: Float, y: Float): Mat3

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    @inline()
  33. final def wait(): Unit

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  34. final def wait(arg0: Long, arg1: Int): Unit

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  35. final def wait(arg0: Long): Unit

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