class
Macroglex extends Macrogl
Value Members
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final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: AnyRef): Boolean
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final
def
==(arg0: Any): Boolean
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final
def
activeTexture(num: Int): Unit
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final
def
asInstanceOf[T0]: T0
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final
def
attachShader(program: Token.Program, s: Shader): Unit
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final
def
begin(mode: Int): Unit
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final
def
bindBuffer(target: Int, buffer: Buffer): Unit
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final
def
bindFrameBuffer(target: Int, fb: Token.FrameBuffer): Unit
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final
def
bindRenderBuffer(target: Int, rb: Token.RenderBuffer): Unit
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final
def
bindShaderStorageBuffer(target: Int, layoutIndex: Int, buffer: Buffer): Unit
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final
def
bindTexture(target: Int, texture: Token.Texture): Unit
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final
def
blendFunc(srcFactor: Int, dstFactor: Int): Unit
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final
def
bufferData(target: Int, totalBytes: Long, usage: Int): Unit
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final
def
bufferSubData(target: Int, offset: Long, data: Float): Unit
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final
def
bytesPerFloat: Int
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final
def
checkError(): Unit
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final
def
clear(bits: Int): Unit
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def
clone(): AnyRef
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final
def
color4f(r: Float, g: Float, b: Float, a: Float): Unit
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final
def
compileShader(shader: Shader): Unit
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final
def
createProgram(): Token.Program
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final
def
createShader(mode: Int): Shader
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final
def
cullFace(flag: Int): Unit
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final
def
deleteBuffers(buffer: Buffer): Unit
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final
def
deleteFrameBuffers(fb: Token.FrameBuffer): Unit
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final
def
deleteProgram(program: Token.Program): Unit
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final
def
deleteRenderBuffers(rb: Token.RenderBuffer): Unit
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final
def
deleteShader(shader: Shader): Unit
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final
def
deleteTextures(t: Token.Texture): Unit
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final
def
disable(flag: Int): Unit
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final
def
disableVertexAttribArray(index: Int): Unit
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final
def
dispatchCompute(numGroupsX: Int, numGroupsY: Int, numGroupsZ: Int): Unit
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final
def
drawArrays(mode: Int, first: Int, count: Int): Unit
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final
def
drawBuffers(ib: Int): Unit
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final
def
enable(flag: Int): Unit
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final
def
enableVertexAttribArray(index: Int): Unit
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final
def
end(): Unit
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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final
def
errorMessage(): String
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def
finalize(): Unit
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final
def
frameBufferRenderBuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Token.RenderBuffer): Unit
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final
def
frameBufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Token.Texture, level: Int): Unit
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final
def
framebufferStatus(target: Int): String
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final
def
frustum(left: Double, right: Double, bottom: Double, top: Double, nearPlane: Double, farPlane: Double): Unit
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final
def
genBuffers(): Buffer
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final
def
getBufferSubData(target: Int, offset: Long, data: Float): Unit
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final
def
getClass(): Class[_]
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final
def
getCurrentProgram(): Token.Program
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final
def
getDouble(flag: Int, data: Double): Unit
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final
def
getFloat(flag: Int, data: Float): Unit
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final
def
getInteger(flag: Int, data: Int): Unit
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final
def
getInteger(flag: Int): Int
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final
def
getProgramInfoLog(program: Token.Program, maxLength: Int): String
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final
def
getProgrami(program: Token.Program, parameterName: Int): Int
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final
def
getRenderBufferBinding(): Int
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final
def
getShaderInfoLog(shader: Shader, maxLength: Int): String
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final
def
getShaderi(shader: Shader, parameterName: Int): Int
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final
def
getTexParameteri(target: Int, name: Int): Int
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final
def
getUniformLocation(program: Token.Program, varname: String): UniformLocation
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def
hashCode(): Int
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final
def
isEnabled(flag: Int): Boolean
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final
def
isInstanceOf[T0]: Boolean
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final
def
linkProgram(program: Token.Program): Unit
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final
def
loadIdentity(): Unit
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final
def
loadMatrix(data: Double): Unit
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final
def
lookAt(xfrom: Float, yfrom: Float, zfrom: Float, xto: Float, yto: Float, zto: Float, xup: Float, yup: Float, zup: Float): Unit
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final
def
matrixMode(mode: Int): Unit
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
ortho(left: Double, right: Double, bottom: Double, top: Double, nearPlane: Double, farPlane: Double): Unit
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final
def
popMatrix(): Unit
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final
def
pushMatrix(): Unit
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final
def
readBuffer(b: Int): Unit
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final
def
renderBufferStorage(target: Int, format: Int, width: Int, height: Int): Unit
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final
def
shaderSource(shader: Shader, srcarray: Array[CharSequence]): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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final
def
texImage1D(target: Int, level: Int, internalFormat: Int, wdt: Int, border: Int, format: Int, dataType: Int, data: Int): Unit
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final
def
texImage2D(target: Int, level: Int, internalFormat: Int, wdt: Int, hgt: Int, border: Int, format: Int, dataType: Int, data: Byte): Unit
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final
def
texImage2D(target: Int, level: Int, internalFormat: Int, wdt: Int, hgt: Int, border: Int, format: Int, dataType: Int, data: Int): Unit
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final
def
texParameterf(target: Int, name: Int, v: Float): Unit
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final
def
texParameteri(target: Int, name: Int, v: Int): Unit
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def
toString(): String
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final
def
uniform1f(loc: UniformLocation, v: Float): Unit
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final
def
uniform1i(loc: UniformLocation, v: Int): Unit
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final
def
uniform2f(loc: UniformLocation, x: Float, y: Float): Unit
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final
def
uniform2i(loc: UniformLocation, x: Int, y: Int): Unit
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final
def
uniform3f(loc: UniformLocation, x: Float, y: Float, z: Float): Unit
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final
def
uniform3i(loc: UniformLocation, x: Int, y: Int, z: Int): Unit
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final
def
uniform4f(loc: UniformLocation, x: Float, y: Float, z: Float, w: Float): Unit
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final
def
uniform4i(loc: UniformLocation, x: Int, y: Int, z: Int, w: Int): Unit
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final
def
uniformMatrix4(loc: UniformLocation, transpose: Boolean, matrix: Float): Unit
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final
def
useProgram(program: Token.Program): Unit
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final
def
validBuffer(buffer: Buffer): Boolean
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final
def
validFrameBuffer(fb: Token.FrameBuffer): Boolean
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final
def
validProgram(program: Token.Program): Boolean
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final
def
validRenderBuffer(rb: Token.RenderBuffer): Boolean
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final
def
validShader(shader: Shader): Boolean
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final
def
validUniformLocation(uloc: UniformLocation): Boolean
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final
def
validateProgram(program: Token.Program): Unit
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final
def
vertexAttribPointer(index: Int, numComponents: Int, componentType: Int, normalized: Boolean, stride: Int, byteOffset: Long): Unit
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final
def
viewport(x: Int, y: Int, w: Int, h: Int): Unit
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any