final
class
Texture extends Handle
Instance Constructors
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new
Texture(target: Int)(init: (Texture) ⇒ Unit)(implicit gl: Macrogl)
Value Members
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final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: AnyRef): Boolean
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final
def
==(arg0: Any): Boolean
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def
acquire(): Unit
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def
allocateImage1D(level: Int, internalFormat: Int, wdt: Int, border: Int, format: Int, dataType: Int, data: Data = null): Unit
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def
allocateImage2D(level: Int, internalFormat: Int, wdt: Int, hgt: Int, border: Int, format: Int, dataType: Int, data: Data = null): Unit
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final
def
asInstanceOf[T0]: T0
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def
binding: Int
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def
clone(): AnyRef
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def
compareFunc: Int
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def
compareFunc_=(v: Int): Unit
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def
compareMode: Int
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def
compareMode_=(v: Int): Unit
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def
depthTextureMode: Int
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def
depthTextureMode_=(v: Int): Unit
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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val
init: (Texture) ⇒ Unit
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final
def
isInstanceOf[T0]: Boolean
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def
magFilter: Int
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def
magFilter_=(v: Int): Unit
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def
minFilter: Int
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def
minFilter_=(v: Int): Unit
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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-
def
release(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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val
target: Int
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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def
wrapS: Int
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def
wrapS_=(v: Int): Unit
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def
wrapT: Int
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def
wrapT_=(v: Int): Unit
Inherited from AnyRef
Inherited from Any