public class Player extends AbstractModel
header, skipSign| Constructor and Description | 
|---|
Player()  | 
Player(Player source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. 
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| Modifier and Type | Method and Description | 
|---|---|
Long | 
getCustomPlayerStatus()
Get Custom player status. 
 | 
String | 
getCustomProfile()
Get Custom player information. 
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String | 
getId()
Get Player ID. 
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MatchAttribute[] | 
getMatchAttributes()
Get Player attribute for matching. 
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String | 
getName()
Get Player nickname. 
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RegionLatency[] | 
getRegionLatencies()
Get Number of delays in each area. 
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String | 
getTeam()
Get Team name. 
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void | 
setCustomPlayerStatus(Long CustomPlayerStatus)
Set Custom player status. 
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void | 
setCustomProfile(String CustomProfile)
Set Custom player information. 
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void | 
setId(String Id)
Set Player ID. 
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void | 
setMatchAttributes(MatchAttribute[] MatchAttributes)
Set Player attribute for matching. 
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void | 
setName(String Name)
Set Player nickname. 
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void | 
setRegionLatencies(RegionLatency[] RegionLatencies)
Set Number of delays in each area. 
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void | 
setTeam(String Team)
Set Team name. 
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void | 
toMap(HashMap<String,String> map,
     String prefix)
Internal implementation, normal users should not use it. 
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any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, isStream, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonStringpublic Player()
public Player(Player source)
public String getId()
public void setId(String Id)
Id - Player ID. It can contain up to 128 characters, supporting [a-zA-Z\d-\._]*.public String getName()
public void setName(String Name)
Name - Player nickname. Up to 128 characters are allowed.public MatchAttribute[] getMatchAttributes()
public void setMatchAttributes(MatchAttribute[] MatchAttributes)
MatchAttributes - Player attribute for matching. Up to 10 attributes are supported.public String getTeam()
public void setTeam(String Team)
Team - Team name. A player can pass in a different team name, which can contain up to 128 characters, and support [a-zA-Z0-9-\.]*.public Long getCustomPlayerStatus()
public void setCustomPlayerStatus(Long CustomPlayerStatus)
CustomPlayerStatus - Custom player status. This parameter will be passed through. Value range: [0, 99999]public String getCustomProfile()
public void setCustomProfile(String CustomProfile)
CustomProfile - Custom player information. Up to 1024 characters are allowed. This parameter will be passed through.public RegionLatency[] getRegionLatencies()
public void setRegionLatencies(RegionLatency[] RegionLatencies)
RegionLatencies - Number of delays in each area. Up to 20 delays are supported.Copyright © 2025. All rights reserved.