public class JoinGameServerSessionBatchRequest extends AbstractModel
header, skipSign| Constructor and Description | 
|---|
JoinGameServerSessionBatchRequest()  | 
JoinGameServerSessionBatchRequest(JoinGameServerSessionBatchRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. 
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| Modifier and Type | Method and Description | 
|---|---|
String | 
getGameServerSessionId()
Get Game server session ID. 
 | 
PlayerDataMap | 
getPlayerDataMap()
Get Player custom data 
 | 
String[] | 
getPlayerIds()
Get Player ID list. 
 | 
void | 
setGameServerSessionId(String GameServerSessionId)
Set Game server session ID. 
 | 
void | 
setPlayerDataMap(PlayerDataMap PlayerDataMap)
Set Player custom data 
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void | 
setPlayerIds(String[] PlayerIds)
Set Player ID list. 
 | 
void | 
toMap(HashMap<String,String> map,
     String prefix)
Internal implementation, normal users should not use it. 
 | 
any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, isStream, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonStringpublic JoinGameServerSessionBatchRequest()
public JoinGameServerSessionBatchRequest(JoinGameServerSessionBatchRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId - Game server session ID. It should contain 1 to 256 ASCII characters.public String[] getPlayerIds()
public void setPlayerIds(String[] PlayerIds)
PlayerIds - Player ID list. At least 1 ID and up to 25 IDs.public PlayerDataMap getPlayerDataMap()
public void setPlayerDataMap(PlayerDataMap PlayerDataMap)
PlayerDataMap - Player custom dataCopyright © 2025. All rights reserved.