public class JoinGameServerSessionRequest extends AbstractModel
| Constructor and Description | 
|---|
| JoinGameServerSessionRequest() | 
| JoinGameServerSessionRequest(JoinGameServerSessionRequest source)NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. | 
| Modifier and Type | Method and Description | 
|---|---|
| String | getGameServerSessionId()Get Game server session ID. | 
| String | getPlayerData()Get Player custom data. | 
| String | getPlayerId()Get Player ID. | 
| void | setGameServerSessionId(String GameServerSessionId)Set Game server session ID. | 
| void | setPlayerData(String PlayerData)Set Player custom data. | 
| void | setPlayerId(String PlayerId)Set Player ID. | 
| void | toMap(HashMap<String,String> map,
     String prefix)Internal implementation, normal users should not use it. | 
any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonStringpublic JoinGameServerSessionRequest()
public JoinGameServerSessionRequest(JoinGameServerSessionRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId - Game server session ID. It should contain 1 to 256 ASCII characters.public String getPlayerId()
public void setPlayerId(String PlayerId)
PlayerId - Player ID. Up to 1024 ASCII characters are allowed.public String getPlayerData()
public void setPlayerData(String PlayerData)
PlayerData - Player custom data. Up to 2048 ASCII characters are allowed.Copyright © 2021. All rights reserved.