public class StartGameServerSessionPlacementRequest extends AbstractModel
| 构造器和说明 | 
|---|
| StartGameServerSessionPlacementRequest() | 
| StartGameServerSessionPlacementRequest(StartGameServerSessionPlacementRequest source)NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. | 
| 限定符和类型 | 方法和说明 | 
|---|---|
| DesiredPlayerSession[] | getDesiredPlayerSessions()Get Player game session information | 
| GameProperty[] | getGameProperties()Get Player game session attributes | 
| String | getGameServerSessionData()Get Data of game server sessions. | 
| String | getGameServerSessionName()Get Name of game server sessions. | 
| String | getGameServerSessionQueueName()Get Game server session queue name | 
| Long | getMaximumPlayerSessionCount()Get The maximum number of players that can be connected simultaneously to the game session. | 
| String | getPlacementId()Get The unique ID of the game server session placement. | 
| PlayerLatency[] | getPlayerLatencies()Get Player latency | 
| void | setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)Set Player game session information | 
| void | setGameProperties(GameProperty[] GameProperties)Set Player game session attributes | 
| void | setGameServerSessionData(String GameServerSessionData)Set Data of game server sessions. | 
| void | setGameServerSessionName(String GameServerSessionName)Set Name of game server sessions. | 
| void | setGameServerSessionQueueName(String GameServerSessionQueueName)Set Game server session queue name | 
| void | setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)Set The maximum number of players that can be connected simultaneously to the game session. | 
| void | setPlacementId(String PlacementId)Set The unique ID of the game server session placement. | 
| void | setPlayerLatencies(PlayerLatency[] PlayerLatencies)Set Player latency | 
| void | toMap(HashMap<String,String> map,
     String prefix)Internal implementation, normal users should not use it. | 
any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonStringpublic StartGameServerSessionPlacementRequest()
public StartGameServerSessionPlacementRequest(StartGameServerSessionPlacementRequest source)
public String getPlacementId()
public void setPlacementId(String PlacementId)
PlacementId - The unique ID of the game server session placement. It should contain up to 48 ASCII characters, supporting [a-zA-Z0-9-]+.public String getGameServerSessionQueueName()
public void setGameServerSessionQueueName(String GameServerSessionQueueName)
GameServerSessionQueueName - Game server session queue namepublic Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session. It should a value between 1 to the maximum number of player sessions.public DesiredPlayerSession[] getDesiredPlayerSessions()
public void setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
DesiredPlayerSessions - Player game session informationpublic GameProperty[] getGameProperties()
public void setGameProperties(GameProperty[] GameProperties)
GameProperties - Player game session attributespublic String getGameServerSessionData()
public void setGameServerSessionData(String GameServerSessionData)
GameServerSessionData - Data of game server sessions. Up to 4096 ASCII characters are allowed.public String getGameServerSessionName()
public void setGameServerSessionName(String GameServerSessionName)
GameServerSessionName - Name of game server sessions. Up to 4096 ASCII characters are allowed.public PlayerLatency[] getPlayerLatencies()
public void setPlayerLatencies(PlayerLatency[] PlayerLatencies)
PlayerLatencies - Player latencyCopyright © 2022. All rights reserved.