public class StartGameServerSessionPlacementResponse extends AbstractModel
| Constructor and Description | 
|---|
StartGameServerSessionPlacementResponse()  | 
StartGameServerSessionPlacementResponse(StartGameServerSessionPlacementResponse source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
GameServerSessionPlacement | 
getGameServerSessionPlacement()
Get Game server session placement 
 | 
String | 
getRequestId()
Get The unique request ID, which is returned for each request. 
 | 
void | 
setGameServerSessionPlacement(GameServerSessionPlacement GameServerSessionPlacement)
Set Game server session placement 
 | 
void | 
setRequestId(String RequestId)
Set The unique request ID, which is returned for each request. 
 | 
void | 
toMap(HashMap<String,String> map,
     String prefix)
Internal implementation, normal users should not use it. 
 | 
any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonStringpublic StartGameServerSessionPlacementResponse()
public StartGameServerSessionPlacementResponse(StartGameServerSessionPlacementResponse source)
public GameServerSessionPlacement getGameServerSessionPlacement()
public void setGameServerSessionPlacement(GameServerSessionPlacement GameServerSessionPlacement)
GameServerSessionPlacement - Game server session placementpublic String getRequestId()
public void setRequestId(String RequestId)
RequestId - The unique request ID, which is returned for each request. RequestId is required for locating a problem.Copyright © 2022. All rights reserved.