public class StartMatchingBackfillRequest extends AbstractModel
| Constructor and Description | 
|---|
| StartMatchingBackfillRequest() | 
| StartMatchingBackfillRequest(StartMatchingBackfillRequest source)NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. | 
| Modifier and Type | Method and Description | 
|---|---|
| String | getGameServerSessionId()Get Game server session ID. | 
| String | getMatchCode()Get MatchCode | 
| String | getMatchTicketId()Get MatchTicket ID, which can contain 1 to 128 characters. | 
| Player[] | getPlayers()Get Player information | 
| void | setGameServerSessionId(String GameServerSessionId)Set Game server session ID. | 
| void | setMatchCode(String MatchCode)Set MatchCode | 
| void | setMatchTicketId(String MatchTicketId)Set MatchTicket ID, which can contain 1 to 128 characters. | 
| void | setPlayers(Player[] Players)Set Player information | 
| void | toMap(HashMap<String,String> map,
     String prefix)Internal implementation, normal users should not use it. | 
any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonStringpublic StartMatchingBackfillRequest()
public StartMatchingBackfillRequest(StartMatchingBackfillRequest source)
public String getMatchCode()
public void setMatchCode(String MatchCode)
MatchCode - MatchCodepublic Player[] getPlayers()
public void setPlayers(Player[] Players)
Players - Player informationpublic String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId - Game server session ID. It should contain 1 to 256 ASCII characters.public String getMatchTicketId()
public void setMatchTicketId(String MatchTicketId)
MatchTicketId - MatchTicket ID, which can contain 1 to 128 characters. This parameter is left empty by default, and in this case, MatchTicket ID will be automatically generated by GPM.Copyright © 2023. All rights reserved.