public class JoinGameServerSessionBatchRequest extends AbstractModel
| Constructor and Description | 
|---|
| JoinGameServerSessionBatchRequest() | 
| JoinGameServerSessionBatchRequest(JoinGameServerSessionBatchRequest source)NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. | 
| Modifier and Type | Method and Description | 
|---|---|
| String | getGameServerSessionId()Get Game server session ID. | 
| PlayerDataMap | getPlayerDataMap()Get Player custom data | 
| String[] | getPlayerIds()Get Player ID list. | 
| void | setGameServerSessionId(String GameServerSessionId)Set Game server session ID. | 
| void | setPlayerDataMap(PlayerDataMap PlayerDataMap)Set Player custom data | 
| void | setPlayerIds(String[] PlayerIds)Set Player ID list. | 
| void | toMap(HashMap<String,String> map,
     String prefix)Internal implementation, normal users should not use it. | 
any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonStringpublic JoinGameServerSessionBatchRequest()
public JoinGameServerSessionBatchRequest(JoinGameServerSessionBatchRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId - Game server session ID. It should contain 1 to 256 ASCII characters.public String[] getPlayerIds()
public void setPlayerIds(String[] PlayerIds)
PlayerIds - Player ID list. At least 1 ID and up to 25 IDs.public PlayerDataMap getPlayerDataMap()
public void setPlayerDataMap(PlayerDataMap PlayerDataMap)
PlayerDataMap - Player custom dataCopyright © 2023. All rights reserved.