public class StartGameServerSessionPlacementRequest extends AbstractModel
Constructor and Description |
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StartGameServerSessionPlacementRequest() |
Modifier and Type | Method and Description |
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DesiredPlayerSession[] |
getDesiredPlayerSessions()
Get Player game session information
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GameProperty[] |
getGameProperties()
Get Player game session attributes
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String |
getGameServerSessionData()
Get Game server session data
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String |
getGameServerSessionName()
Get Game server session name
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String |
getGameServerSessionQueueName()
Get Game server session queue name
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Long |
getMaximumPlayerSessionCount()
Get Maximum number of concurrent players allowed by the game server to connect to the game session
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String |
getPlacementId()
Get Unique ID of starting game server session placement
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PlayerLatency[] |
getPlayerLatencies()
Get Player latency
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void |
setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
Set Player game session information
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void |
setGameProperties(GameProperty[] GameProperties)
Set Player game session attributes
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void |
setGameServerSessionData(String GameServerSessionData)
Set Game server session data
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void |
setGameServerSessionName(String GameServerSessionName)
Set Game server session name
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void |
setGameServerSessionQueueName(String GameServerSessionQueueName)
Set Game server session queue name
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void |
setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
Set Maximum number of concurrent players allowed by the game server to connect to the game session
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void |
setPlacementId(String PlacementId)
Set Unique ID of starting game server session placement
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void |
setPlayerLatencies(PlayerLatency[] PlayerLatencies)
Set Player latency
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public StartGameServerSessionPlacementRequest()
public String getPlacementId()
public void setPlacementId(String PlacementId)
PlacementId
- Unique ID of starting game server session placementpublic String getGameServerSessionQueueName()
public void setGameServerSessionQueueName(String GameServerSessionQueueName)
GameServerSessionQueueName
- Game server session queue namepublic Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount
- Maximum number of concurrent players allowed by the game server to connect to the game sessionpublic DesiredPlayerSession[] getDesiredPlayerSessions()
public void setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
DesiredPlayerSessions
- Player game session informationpublic GameProperty[] getGameProperties()
public void setGameProperties(GameProperty[] GameProperties)
GameProperties
- Player game session attributespublic String getGameServerSessionData()
public void setGameServerSessionData(String GameServerSessionData)
GameServerSessionData
- Game server session datapublic String getGameServerSessionName()
public void setGameServerSessionName(String GameServerSessionName)
GameServerSessionName
- Game server session namepublic PlayerLatency[] getPlayerLatencies()
public void setPlayerLatencies(PlayerLatency[] PlayerLatencies)
PlayerLatencies
- Player latencyCopyright © 2020. All rights reserved.