public class StartGameServerSessionPlacementRequest extends AbstractModel
| Constructor and Description | 
|---|
| StartGameServerSessionPlacementRequest() | 
| Modifier and Type | Method and Description | 
|---|---|
| DesiredPlayerSession[] | getDesiredPlayerSessions()Get Player game session information | 
| GameProperty[] | getGameProperties()Get Player game session attributes | 
| String | getGameServerSessionData()Get Game server session data | 
| String | getGameServerSessionName()Get Game server session name | 
| String | getGameServerSessionQueueName()Get Game server session queue name | 
| Long | getMaximumPlayerSessionCount()Get Maximum number of concurrent players allowed by the game server to connect to the game session | 
| String | getPlacementId()Get Unique ID of starting game server session placement | 
| PlayerLatency[] | getPlayerLatencies()Get Player latency | 
| void | setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)Set Player game session information | 
| void | setGameProperties(GameProperty[] GameProperties)Set Player game session attributes | 
| void | setGameServerSessionData(String GameServerSessionData)Set Game server session data | 
| void | setGameServerSessionName(String GameServerSessionName)Set Game server session name | 
| void | setGameServerSessionQueueName(String GameServerSessionQueueName)Set Game server session queue name | 
| void | setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)Set Maximum number of concurrent players allowed by the game server to connect to the game session | 
| void | setPlacementId(String PlacementId)Set Unique ID of starting game server session placement | 
| void | setPlayerLatencies(PlayerLatency[] PlayerLatencies)Set Player latency | 
| void | toMap(HashMap<String,String> map,
     String prefix)Internal implementation, normal users should not use it. | 
any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonStringpublic StartGameServerSessionPlacementRequest()
public String getPlacementId()
public void setPlacementId(String PlacementId)
PlacementId - Unique ID of starting game server session placementpublic String getGameServerSessionQueueName()
public void setGameServerSessionQueueName(String GameServerSessionQueueName)
GameServerSessionQueueName - Game server session queue namepublic Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount - Maximum number of concurrent players allowed by the game server to connect to the game sessionpublic DesiredPlayerSession[] getDesiredPlayerSessions()
public void setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
DesiredPlayerSessions - Player game session informationpublic GameProperty[] getGameProperties()
public void setGameProperties(GameProperty[] GameProperties)
GameProperties - Player game session attributespublic String getGameServerSessionData()
public void setGameServerSessionData(String GameServerSessionData)
GameServerSessionData - Game server session datapublic String getGameServerSessionName()
public void setGameServerSessionName(String GameServerSessionName)
GameServerSessionName - Game server session namepublic PlayerLatency[] getPlayerLatencies()
public void setPlayerLatencies(PlayerLatency[] PlayerLatencies)
PlayerLatencies - Player latencyCopyright © 2020. All rights reserved.