public class CreateGameServerSessionRequest extends AbstractModel
header, skipSign
Constructor and Description |
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CreateGameServerSessionRequest() |
CreateGameServerSessionRequest(CreateGameServerSessionRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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String |
getAliasId()
Get Alias ID.
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String |
getCreatorId()
Get Creator ID.
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String |
getFleetId()
Get Fleet ID.
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GameProperty[] |
getGameProperties()
Get Game attributes.
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String |
getGameServerSessionData()
Get The attribute details of game server session.
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String |
getGameServerSessionId()
Get The custom ID of game server session.
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String |
getIdempotencyToken()
Get Idempotency token.
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Long |
getMaximumPlayerSessionCount()
Get The maximum number of players, which cannot be less than 0.
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String |
getName()
Get The name of game server session.
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void |
setAliasId(String AliasId)
Set Alias ID.
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void |
setCreatorId(String CreatorId)
Set Creator ID.
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void |
setFleetId(String FleetId)
Set Fleet ID.
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void |
setGameProperties(GameProperty[] GameProperties)
Set Game attributes.
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void |
setGameServerSessionData(String GameServerSessionData)
Set The attribute details of game server session.
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void |
setGameServerSessionId(String GameServerSessionId)
Set The custom ID of game server session.
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void |
setIdempotencyToken(String IdempotencyToken)
Set Idempotency token.
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void |
setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
Set The maximum number of players, which cannot be less than 0.
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void |
setName(String Name)
Set The name of game server session.
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonString
public CreateGameServerSessionRequest()
public CreateGameServerSessionRequest(CreateGameServerSessionRequest source)
public Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount
- The maximum number of players, which cannot be less than 0.public String getAliasId()
public void setAliasId(String AliasId)
AliasId
- Alias ID. You need to specify an alias ID or fleet ID for each request. If both of them are specified, the fleet ID shall prevail.public String getCreatorId()
public void setCreatorId(String CreatorId)
CreatorId
- Creator ID. Up to 1024 ASCII characters are allowed.public String getFleetId()
public void setFleetId(String FleetId)
FleetId
- Fleet ID. You need to specify an alias ID or fleet ID for each request. If both of them are specified, the fleet ID shall prevail.public GameProperty[] getGameProperties()
public void setGameProperties(GameProperty[] GameProperties)
GameProperties
- Game attributes. Up to 16 groups of attributes are allowed.public String getGameServerSessionData()
public void setGameServerSessionData(String GameServerSessionData)
GameServerSessionData
- The attribute details of game server session. Up to 4096 ASCII characters are allowed.public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId
- The custom ID of game server session. Up to 4096 ASCII characters are allowed.public String getIdempotencyToken()
public void setIdempotencyToken(String IdempotencyToken)
IdempotencyToken
- Idempotency token. Up to 48 ASCII characters are allowed.public String getName()
public void setName(String Name)
Name
- The name of game server session. Up to 1024 ASCII characters are allowed.Copyright © 2024. All rights reserved.