public class EndGameServerSessionAndProcessRequest extends AbstractModel
header, skipSign
Constructor and Description |
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EndGameServerSessionAndProcessRequest() |
EndGameServerSessionAndProcessRequest(EndGameServerSessionAndProcessRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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String |
getGameServerSessionId()
Get Game server session ID.
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String |
getIpAddress()
Get The public IP of the CVM.
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Long |
getPort()
Get Port number.
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void |
setGameServerSessionId(String GameServerSessionId)
Set Game server session ID.
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void |
setIpAddress(String IpAddress)
Set The public IP of the CVM.
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void |
setPort(Long Port)
Set Port number.
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonString
public EndGameServerSessionAndProcessRequest()
public EndGameServerSessionAndProcessRequest(EndGameServerSessionAndProcessRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId
- Game server session ID. If a game server session ID is passed in, its corresponding processes, game server sessions, and player sessions will be terminated.public String getIpAddress()
public void setIpAddress(String IpAddress)
IpAddress
- The public IP of the CVM. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.public Long getPort()
public void setPort(Long Port)
Port
- Port number. Value range: 1025 - 60000. You need to pass in `IpAddress` and `Port` at the same time to terminate the matched processes, game server sessions (if any exists) and player sessions (if any exists). It does not take effect in case only the `IpAddress` passed in.Copyright © 2024. All rights reserved.