public class JoinGameServerSessionRequest extends AbstractModel
header, skipSign
Constructor and Description |
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JoinGameServerSessionRequest() |
JoinGameServerSessionRequest(JoinGameServerSessionRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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String |
getGameServerSessionId()
Get Game server session ID.
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String |
getPlayerData()
Get Player custom data.
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String |
getPlayerId()
Get Player ID.
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void |
setGameServerSessionId(String GameServerSessionId)
Set Game server session ID.
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void |
setPlayerData(String PlayerData)
Set Player custom data.
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void |
setPlayerId(String PlayerId)
Set Player ID.
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonString
public JoinGameServerSessionRequest()
public JoinGameServerSessionRequest(JoinGameServerSessionRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId
- Game server session ID. It should contain 1 to 256 ASCII characters.public String getPlayerId()
public void setPlayerId(String PlayerId)
PlayerId
- Player ID. Up to 1024 ASCII characters are allowed.public String getPlayerData()
public void setPlayerData(String PlayerData)
PlayerData
- Player custom data. Up to 2048 ASCII characters are allowed.Copyright © 2024. All rights reserved.