public class StartGameServerSessionPlacementRequest extends AbstractModel
header, skipSign
Constructor and Description |
---|
StartGameServerSessionPlacementRequest() |
StartGameServerSessionPlacementRequest(StartGameServerSessionPlacementRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
|
Modifier and Type | Method and Description |
---|---|
DesiredPlayerSession[] |
getDesiredPlayerSessions()
Get Player game session information
|
GameProperty[] |
getGameProperties()
Get Player game session attributes
|
String |
getGameServerSessionData()
Get Data of game server sessions.
|
String |
getGameServerSessionName()
Get Name of game server sessions.
|
String |
getGameServerSessionQueueName()
Get Game server session queue name
|
Long |
getMaximumPlayerSessionCount()
Get The maximum number of players that can be connected simultaneously to the game session.
|
String |
getPlacementId()
Get The unique ID of the game server session placement.
|
PlayerLatency[] |
getPlayerLatencies()
Get Player latency
|
void |
setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
Set Player game session information
|
void |
setGameProperties(GameProperty[] GameProperties)
Set Player game session attributes
|
void |
setGameServerSessionData(String GameServerSessionData)
Set Data of game server sessions.
|
void |
setGameServerSessionName(String GameServerSessionName)
Set Name of game server sessions.
|
void |
setGameServerSessionQueueName(String GameServerSessionQueueName)
Set Game server session queue name
|
void |
setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
Set The maximum number of players that can be connected simultaneously to the game session.
|
void |
setPlacementId(String PlacementId)
Set The unique ID of the game server session placement.
|
void |
setPlayerLatencies(PlayerLatency[] PlayerLatencies)
Set Player latency
|
void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
|
any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonString
public StartGameServerSessionPlacementRequest()
public StartGameServerSessionPlacementRequest(StartGameServerSessionPlacementRequest source)
public String getPlacementId()
public void setPlacementId(String PlacementId)
PlacementId
- The unique ID of the game server session placement. It should contain up to 48 ASCII characters, supporting [a-zA-Z0-9-]+.public String getGameServerSessionQueueName()
public void setGameServerSessionQueueName(String GameServerSessionQueueName)
GameServerSessionQueueName
- Game server session queue namepublic Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount
- The maximum number of players that can be connected simultaneously to the game session. It should a value between 1 to the maximum number of player sessions.public DesiredPlayerSession[] getDesiredPlayerSessions()
public void setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
DesiredPlayerSessions
- Player game session informationpublic GameProperty[] getGameProperties()
public void setGameProperties(GameProperty[] GameProperties)
GameProperties
- Player game session attributespublic String getGameServerSessionData()
public void setGameServerSessionData(String GameServerSessionData)
GameServerSessionData
- Data of game server sessions. Up to 4096 ASCII characters are allowed.public String getGameServerSessionName()
public void setGameServerSessionName(String GameServerSessionName)
GameServerSessionName
- Name of game server sessions. Up to 4096 ASCII characters are allowed.public PlayerLatency[] getPlayerLatencies()
public void setPlayerLatencies(PlayerLatency[] PlayerLatencies)
PlayerLatencies
- Player latencyCopyright © 2024. All rights reserved.