public class StartMatchPlacementRequest extends AbstractModel
Constructor and Description |
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StartMatchPlacementRequest() |
Modifier and Type | Method and Description |
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DesiredPlayerSession[] |
getDesiredPlayerSessions()
Get 玩家游戏会话信息
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GameProperty[] |
getGameProperties()
Get 玩家游戏会话属性
|
String |
getGameServerSessionData()
Get 游戏服务器会话数据
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String |
getGameServerSessionName()
Get 游戏服务器会话名称
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String |
getGameServerSessionQueueName()
Get 游戏服务器会话队列名称
|
String |
getMatchmakerData()
Get 游戏匹配数据
|
Long |
getMaximumPlayerSessionCount()
Get 游戏服务器允许同时连接到游戏会话的最大玩家数量
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String |
getPlacementId()
Get 开始部署游戏服务器会话的唯一标识符
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PlayerLatency[] |
getPlayerLatencies()
Get 玩家延迟
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void |
setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
Set 玩家游戏会话信息
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void |
setGameProperties(GameProperty[] GameProperties)
Set 玩家游戏会话属性
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void |
setGameServerSessionData(String GameServerSessionData)
Set 游戏服务器会话数据
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void |
setGameServerSessionName(String GameServerSessionName)
Set 游戏服务器会话名称
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void |
setGameServerSessionQueueName(String GameServerSessionQueueName)
Set 游戏服务器会话队列名称
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void |
setMatchmakerData(String MatchmakerData)
Set 游戏匹配数据
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void |
setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
Set 游戏服务器允许同时连接到游戏会话的最大玩家数量
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void |
setPlacementId(String PlacementId)
Set 开始部署游戏服务器会话的唯一标识符
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void |
setPlayerLatencies(PlayerLatency[] PlayerLatencies)
Set 玩家延迟
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public String getPlacementId()
public void setPlacementId(String PlacementId)
PlacementId
- 开始部署游戏服务器会话的唯一标识符public String getGameServerSessionQueueName()
public void setGameServerSessionQueueName(String GameServerSessionQueueName)
GameServerSessionQueueName
- 游戏服务器会话队列名称public Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount
- 游戏服务器允许同时连接到游戏会话的最大玩家数量public DesiredPlayerSession[] getDesiredPlayerSessions()
public void setDesiredPlayerSessions(DesiredPlayerSession[] DesiredPlayerSessions)
DesiredPlayerSessions
- 玩家游戏会话信息public GameProperty[] getGameProperties()
public void setGameProperties(GameProperty[] GameProperties)
GameProperties
- 玩家游戏会话属性public String getGameServerSessionData()
public void setGameServerSessionData(String GameServerSessionData)
GameServerSessionData
- 游戏服务器会话数据public String getGameServerSessionName()
public void setGameServerSessionName(String GameServerSessionName)
GameServerSessionName
- 游戏服务器会话名称public PlayerLatency[] getPlayerLatencies()
public void setPlayerLatencies(PlayerLatency[] PlayerLatencies)
PlayerLatencies
- 玩家延迟public String getMatchmakerData()
public void setMatchmakerData(String MatchmakerData)
MatchmakerData
- 游戏匹配数据Copyright © 2020. All rights reserved.