public class StopGameRequest extends AbstractModel
header, skipSign
Constructor and Description |
---|
StopGameRequest() |
StopGameRequest(StopGameRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
|
Modifier and Type | Method and Description |
---|---|
String |
getHostUserId()
Get 【多人游戏】游戏主机用户ID
|
String |
getUserId()
Get 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变)
|
void |
setHostUserId(String HostUserId)
Set 【多人游戏】游戏主机用户ID
|
void |
setUserId(String UserId)
Set 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变)
|
void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
|
any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, isStream, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonString
public StopGameRequest()
public StopGameRequest(StopGameRequest source)
public String getUserId()
public void setUserId(String UserId)
UserId
- 唯一用户身份标识,由业务方自定义,平台不予理解。(可根据业务需要决定使用用户的唯一身份标识或是使用时间戳随机生成;在用户重连时应保持UserId不变)public String getHostUserId()
public void setHostUserId(String HostUserId)
HostUserId
- 【多人游戏】游戏主机用户IDCopyright © 2024. All rights reserved.