public class RuntimeConfiguration extends AbstractModel
header, skipSign
Constructor and Description |
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RuntimeConfiguration() |
RuntimeConfiguration(RuntimeConfiguration source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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Long |
getGameServerSessionActivationTimeoutSeconds()
Get 游戏会话进程超时,最小值1,最大值600,单位秒
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Long |
getMaxConcurrentGameServerSessionActivations()
Get 最大游戏会话数,最小值1,最大值2147483647
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ServerProcesse[] |
getServerProcesses()
Get 服务进程配置,至少有一个进程配置
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void |
setGameServerSessionActivationTimeoutSeconds(Long GameServerSessionActivationTimeoutSeconds)
Set 游戏会话进程超时,最小值1,最大值600,单位秒
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void |
setMaxConcurrentGameServerSessionActivations(Long MaxConcurrentGameServerSessionActivations)
Set 最大游戏会话数,最小值1,最大值2147483647
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void |
setServerProcesses(ServerProcesse[] ServerProcesses)
Set 服务进程配置,至少有一个进程配置
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, isStream, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonString
public RuntimeConfiguration()
public RuntimeConfiguration(RuntimeConfiguration source)
public Long getGameServerSessionActivationTimeoutSeconds()
public void setGameServerSessionActivationTimeoutSeconds(Long GameServerSessionActivationTimeoutSeconds)
GameServerSessionActivationTimeoutSeconds
- 游戏会话进程超时,最小值1,最大值600,单位秒public Long getMaxConcurrentGameServerSessionActivations()
public void setMaxConcurrentGameServerSessionActivations(Long MaxConcurrentGameServerSessionActivations)
MaxConcurrentGameServerSessionActivations
- 最大游戏会话数,最小值1,最大值2147483647public ServerProcesse[] getServerProcesses()
public void setServerProcesses(ServerProcesse[] ServerProcesses)
ServerProcesses
- 服务进程配置,至少有一个进程配置Copyright © 2024. All rights reserved.