public class GameProperty extends AbstractModel
Constructor and Description |
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GameProperty() |
GameProperty(GameProperty source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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String |
getKey()
Get 属性名称,最大长度不超过32个ASCII字符
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String |
getValue()
Get 属性值,最大长度不超过96个ASCII字符
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void |
setKey(String Key)
Set 属性名称,最大长度不超过32个ASCII字符
|
void |
setValue(String Value)
Set 属性值,最大长度不超过96个ASCII字符
|
void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public GameProperty()
public GameProperty(GameProperty source)
public String getKey()
public void setKey(String Key)
Key
- 属性名称,最大长度不超过32个ASCII字符public String getValue()
public void setValue(String Value)
Value
- 属性值,最大长度不超过96个ASCII字符Copyright © 2021. All rights reserved.