public class StopGameServerSessionPlacementResponse extends AbstractModel
Constructor and Description |
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StopGameServerSessionPlacementResponse() |
StopGameServerSessionPlacementResponse(StopGameServerSessionPlacementResponse source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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GameServerSessionPlacement |
getGameServerSessionPlacement()
Get 游戏服务器会话放置
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String |
getRequestId()
Get 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
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void |
setGameServerSessionPlacement(GameServerSessionPlacement GameServerSessionPlacement)
Set 游戏服务器会话放置
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void |
setRequestId(String RequestId)
Set 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public StopGameServerSessionPlacementResponse()
public StopGameServerSessionPlacementResponse(StopGameServerSessionPlacementResponse source)
public GameServerSessionPlacement getGameServerSessionPlacement()
public void setGameServerSessionPlacement(GameServerSessionPlacement GameServerSessionPlacement)
GameServerSessionPlacement
- 游戏服务器会话放置public String getRequestId()
public void setRequestId(String RequestId)
RequestId
- 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。Copyright © 2021. All rights reserved.