public class UpdateGameServerSessionQueueRequest extends AbstractModel
Constructor and Description |
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UpdateGameServerSessionQueueRequest() |
UpdateGameServerSessionQueueRequest(UpdateGameServerSessionQueueRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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GameServerSessionQueueDestination[] |
getDestinations()
Get 目的服务器舰队(可为别名)列表
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String |
getName()
Get 游戏服务器会话队列名字,长度1~128
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PlayerLatencyPolicy[] |
getPlayerLatencyPolicies()
Get 延迟策略集合
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Long |
getTimeoutInSeconds()
Get 超时时间
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void |
setDestinations(GameServerSessionQueueDestination[] Destinations)
Set 目的服务器舰队(可为别名)列表
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void |
setName(String Name)
Set 游戏服务器会话队列名字,长度1~128
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void |
setPlayerLatencyPolicies(PlayerLatencyPolicy[] PlayerLatencyPolicies)
Set 延迟策略集合
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void |
setTimeoutInSeconds(Long TimeoutInSeconds)
Set 超时时间
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public UpdateGameServerSessionQueueRequest()
public UpdateGameServerSessionQueueRequest(UpdateGameServerSessionQueueRequest source)
public String getName()
public void setName(String Name)
Name
- 游戏服务器会话队列名字,长度1~128public GameServerSessionQueueDestination[] getDestinations()
public void setDestinations(GameServerSessionQueueDestination[] Destinations)
Destinations
- 目的服务器舰队(可为别名)列表public PlayerLatencyPolicy[] getPlayerLatencyPolicies()
public void setPlayerLatencyPolicies(PlayerLatencyPolicy[] PlayerLatencyPolicies)
PlayerLatencyPolicies
- 延迟策略集合public Long getTimeoutInSeconds()
public void setTimeoutInSeconds(Long TimeoutInSeconds)
TimeoutInSeconds
- 超时时间Copyright © 2021. All rights reserved.