public class UpdateGameServerSessionRequest extends AbstractModel
Constructor and Description |
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UpdateGameServerSessionRequest() |
UpdateGameServerSessionRequest(UpdateGameServerSessionRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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String |
getGameServerSessionId()
Get 游戏服务器会话ID,最小长度1个ASCII字符,最大长度不超过256个ASCII字符
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Long |
getMaximumPlayerSessionCount()
Get 最大玩家数量,最小值不小于0
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String |
getName()
Get 游戏服务器会话名称,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
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String |
getPlayerSessionCreationPolicy()
Get 玩家会话创建策略,包括允许所有玩家加入和禁止所有玩家加入(ACCEPT_ALL,DENY_ALL)
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String |
getProtectionPolicy()
Get 保护策略,包括不保护、时限保护和完全保护(NoProtection,TimeLimitProtection,FullProtection)
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void |
setGameServerSessionId(String GameServerSessionId)
Set 游戏服务器会话ID,最小长度1个ASCII字符,最大长度不超过256个ASCII字符
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void |
setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
Set 最大玩家数量,最小值不小于0
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void |
setName(String Name)
Set 游戏服务器会话名称,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符
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void |
setPlayerSessionCreationPolicy(String PlayerSessionCreationPolicy)
Set 玩家会话创建策略,包括允许所有玩家加入和禁止所有玩家加入(ACCEPT_ALL,DENY_ALL)
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void |
setProtectionPolicy(String ProtectionPolicy)
Set 保护策略,包括不保护、时限保护和完全保护(NoProtection,TimeLimitProtection,FullProtection)
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public UpdateGameServerSessionRequest()
public UpdateGameServerSessionRequest(UpdateGameServerSessionRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId
- 游戏服务器会话ID,最小长度1个ASCII字符,最大长度不超过256个ASCII字符public Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount
- 最大玩家数量,最小值不小于0public String getName()
public void setName(String Name)
Name
- 游戏服务器会话名称,最小长度不小于1个ASCII字符,最大长度不超过1024个ASCII字符public String getPlayerSessionCreationPolicy()
public void setPlayerSessionCreationPolicy(String PlayerSessionCreationPolicy)
PlayerSessionCreationPolicy
- 玩家会话创建策略,包括允许所有玩家加入和禁止所有玩家加入(ACCEPT_ALL,DENY_ALL)public String getProtectionPolicy()
public void setProtectionPolicy(String ProtectionPolicy)
ProtectionPolicy
- 保护策略,包括不保护、时限保护和完全保护(NoProtection,TimeLimitProtection,FullProtection)Copyright © 2022. All rights reserved.