public class PlayerLatency extends AbstractModel
Constructor and Description |
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PlayerLatency() |
PlayerLatency(PlayerLatency source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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Long |
getLatencyInMilliseconds()
Get 毫秒级延迟
|
String |
getPlayerId()
Get 玩家Id
注意:此字段可能返回 null,表示取不到有效值。
|
String |
getRegionIdentifier()
Get 延迟对应的区域名称
注意:此字段可能返回 null,表示取不到有效值。
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void |
setLatencyInMilliseconds(Long LatencyInMilliseconds)
Set 毫秒级延迟
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void |
setPlayerId(String PlayerId)
Set 玩家Id
注意:此字段可能返回 null,表示取不到有效值。
|
void |
setRegionIdentifier(String RegionIdentifier)
Set 延迟对应的区域名称
注意:此字段可能返回 null,表示取不到有效值。
|
void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public PlayerLatency()
public PlayerLatency(PlayerLatency source)
public String getPlayerId()
public void setPlayerId(String PlayerId)
PlayerId
- 玩家Id
注意:此字段可能返回 null,表示取不到有效值。public String getRegionIdentifier()
public void setRegionIdentifier(String RegionIdentifier)
RegionIdentifier
- 延迟对应的区域名称
注意:此字段可能返回 null,表示取不到有效值。public Long getLatencyInMilliseconds()
public void setLatencyInMilliseconds(Long LatencyInMilliseconds)
LatencyInMilliseconds
- 毫秒级延迟Copyright © 2022. All rights reserved.