public class PlayerLatencyPolicy extends AbstractModel
Constructor and Description |
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PlayerLatencyPolicy() |
PlayerLatencyPolicy(PlayerLatencyPolicy source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Modifier and Type | Method and Description |
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Long |
getMaximumIndividualPlayerLatencyMilliseconds()
Get 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。
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Long |
getPolicyDurationSeconds()
Get 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。
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void |
setMaximumIndividualPlayerLatencyMilliseconds(Long MaximumIndividualPlayerLatencyMilliseconds)
Set 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。
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void |
setPolicyDurationSeconds(Long PolicyDurationSeconds)
Set 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。
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void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public PlayerLatencyPolicy()
public PlayerLatencyPolicy(PlayerLatencyPolicy source)
public Long getMaximumIndividualPlayerLatencyMilliseconds()
public void setMaximumIndividualPlayerLatencyMilliseconds(Long MaximumIndividualPlayerLatencyMilliseconds)
MaximumIndividualPlayerLatencyMilliseconds
- 任意player允许的最大延迟,单位:毫秒
注意:此字段可能返回 null,表示取不到有效值。public Long getPolicyDurationSeconds()
public void setPolicyDurationSeconds(Long PolicyDurationSeconds)
PolicyDurationSeconds
- 放置新GameServerSession时强制实施策略的时间长度,单位:秒
注意:此字段可能返回 null,表示取不到有效值。Copyright © 2022. All rights reserved.