public class UpdateGameServerSessionRequest extends AbstractModel
Constructor and Description |
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UpdateGameServerSessionRequest() |
Modifier and Type | Method and Description |
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String |
getGameServerSessionId()
Get 游戏服务器会话ID
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Long |
getMaximumPlayerSessionCount()
Get 最大玩家数量
|
String |
getName()
Get 游戏服务器会话名称
|
String |
getPlayerSessionCreationPolicy()
Get 玩家会话创建策略(ACCEPT_ALL,DENY_ALL)
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String |
getProtectionPolicy()
Get 保护策略(NoProtection,TimeLimitProtection,FullProtection)
|
void |
setGameServerSessionId(String GameServerSessionId)
Set 游戏服务器会话ID
|
void |
setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
Set 最大玩家数量
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void |
setName(String Name)
Set 游戏服务器会话名称
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void |
setPlayerSessionCreationPolicy(String PlayerSessionCreationPolicy)
Set 玩家会话创建策略(ACCEPT_ALL,DENY_ALL)
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void |
setProtectionPolicy(String ProtectionPolicy)
Set 保护策略(NoProtection,TimeLimitProtection,FullProtection)
|
void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
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any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId
- 游戏服务器会话IDpublic Long getMaximumPlayerSessionCount()
public void setMaximumPlayerSessionCount(Long MaximumPlayerSessionCount)
MaximumPlayerSessionCount
- 最大玩家数量public String getName()
public void setName(String Name)
Name
- 游戏服务器会话名称public String getPlayerSessionCreationPolicy()
public void setPlayerSessionCreationPolicy(String PlayerSessionCreationPolicy)
PlayerSessionCreationPolicy
- 玩家会话创建策略(ACCEPT_ALL,DENY_ALL)public String getProtectionPolicy()
public void setProtectionPolicy(String ProtectionPolicy)
ProtectionPolicy
- 保护策略(NoProtection,TimeLimitProtection,FullProtection)Copyright © 2020. All rights reserved.