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t

io.gatling.core.structure

StructureSupport

trait StructureSupport extends StructureBuilder[ChainBuilder]

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  1. StructureSupport
  2. StructureBuilder
  3. Groups
  4. Errors
  5. ConditionalStatements
  6. Loops
  7. Feeds
  8. Pauses
  9. Execs
  10. AnyRef
  11. Any
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Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def asLongAs(condition: Expression[Boolean], counterName: String = FastUUID.toString(UUID.randomUUID), exitASAP: Boolean = false)(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Loops
  6. def asLongAsDuring(condition: Expression[Boolean], duration: Expression[Duration], counterName: String = FastUUID.toString(UUID.randomUUID), exitASAP: Boolean = true)(chain: ChainBuilder)(implicit clock: Clock): ChainBuilder
    Definition Classes
    Loops
  7. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )
  8. def doIf(condition: Expression[Boolean])(thenNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario

    Method used to add a conditional execution in the scenario

    condition

    the function that will determine if the condition is satisfied or not

    thenNext

    the chain to be executed if the condition is satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  9. def doIfEquals(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario

    Method used to add a conditional execution in the scenario

    actual

    the real value

    expected

    the expected value

    thenNext

    the chain to be executed if the condition is satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  10. def doIfEqualsOrElse(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder)(elseNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    actual

    the real value

    expected

    the expected value

    thenNext

    the chain to be executed if the condition is satisfied

    elseNext

    the chain to be executed if the condition is not satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  11. def doIfOrElse(condition: Expression[Boolean])(thenNext: ChainBuilder)(elseNext: ChainBuilder): ChainBuilder

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied

    condition

    the function that will determine if the condition is satisfied or not

    thenNext

    the chain to be executed if the condition is satisfied

    elseNext

    the chain to be executed if the condition is not satisfied

    returns

    a new builder with a conditional execution added to its actions

    Definition Classes
    ConditionalStatements
  12. def doSwitch(value: Expression[Any])(possibilities: (Any, ChainBuilder)*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, switch is bypassed.

    value

    expression to evaluate and match to find the right subchain

    possibilities

    tuples of key and subchain

    returns

    a new builder with a switch added to its actions

    Definition Classes
    ConditionalStatements
  13. def doSwitchOrElse(value: Expression[Any])(possibilities: (Any, ChainBuilder)*)(elseNext: ChainBuilder): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the passed expression. If no switch is selected, the fallback subchain is used.

    value

    expression to evaluate and match to find the right subchain

    possibilities

    tuples of key and subchain

    elseNext

    fallback subchain

    returns

    a new builder with a switch added to its actions

    Definition Classes
    ConditionalStatements
  14. def doWhile(condition: Expression[Boolean], counterName: String = FastUUID.toString(UUID.randomUUID))(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Loops
  15. def doWhileDuring(condition: Expression[Boolean], duration: Expression[Duration], counterName: String = FastUUID.toString(UUID.randomUUID), exitASAP: Boolean = true)(chain: ChainBuilder)(implicit clock: Clock): ChainBuilder
    Definition Classes
    Loops
  16. def during(duration: Expression[Duration], counterName: String, exitASAP: Boolean)(chain: ChainBuilder)(implicit clock: Clock): ChainBuilder
    Definition Classes
    Loops
  17. def during(duration: Duration, counterName: String = FastUUID.toString(UUID.randomUUID), exitASAP: Boolean = true)(chain: ChainBuilder)(implicit clock: Clock): ChainBuilder
    Definition Classes
    Loops
  18. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  19. def equals(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  20. def exec(scenario: ScenarioBuilder): ChainBuilder
    Definition Classes
    Execs
  21. def exec(chains: Iterable[ChainBuilder]): ChainBuilder
    Definition Classes
    Execs
  22. def exec(chains: Iterator[ChainBuilder]): ChainBuilder
    Definition Classes
    Execs
  23. def exec(chains: ChainBuilder*): ChainBuilder
    Definition Classes
    Execs
  24. def exec(actionBuilder: ActionBuilder): ChainBuilder
    Definition Classes
    Execs
  25. def exec(sessionFunction: Expression[Session]): ChainBuilder
    Definition Classes
    Execs
  26. def exitBlockOnFail(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Errors
  27. def exitHereIfFailed: ChainBuilder
    Definition Classes
    Errors
  28. def feed(feederBuilder: FeederBuilder, number: Expression[Int] = Feeds.OneExpression): ChainBuilder

    Method used to load data from a feeder in the current scenario

    Method used to load data from a feeder in the current scenario

    feederBuilder

    the feeder from which the values will be loaded

    number

    the number of records to be polled (default 1)

    Definition Classes
    Feeds
  29. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  30. def foreach(seq: Expression[Seq[Any]], attributeName: String, counterName: String = FastUUID.toString(UUID.randomUUID))(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Loops
  31. def forever(counterName: String = FastUUID.toString(UUID.randomUUID), exitASAP: Boolean = false)(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Loops
  32. def forever(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Loops
  33. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  34. def group(name: Expression[String])(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Groups
  35. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  36. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  37. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  38. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  39. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  40. def pace(duration: Expression[Duration], counter: String): ChainBuilder
    Definition Classes
    Pauses
  41. def pace(duration: Expression[Duration]): ChainBuilder
    Definition Classes
    Pauses
  42. def pace(min: Expression[Duration], max: Expression[Duration]): ChainBuilder
    Definition Classes
    Pauses
  43. def pace(min: String, max: String, unit: TimeUnit): ChainBuilder
    Definition Classes
    Pauses
  44. def pace(min: Duration, max: Duration): ChainBuilder
    Definition Classes
    Pauses
  45. def pace(duration: String, unit: TimeUnit = TimeUnit.SECONDS): ChainBuilder
    Definition Classes
    Pauses
  46. def pace(duration: Duration): ChainBuilder
    Definition Classes
    Pauses
  47. def pause(duration: Expression[Duration], force: PauseType): ChainBuilder
    Definition Classes
    Pauses
  48. def pause(duration: Expression[Duration]): ChainBuilder
    Definition Classes
    Pauses
  49. def pause(min: Expression[Duration], max: Expression[Duration], force: PauseType): ChainBuilder
    Definition Classes
    Pauses
  50. def pause(min: Expression[Duration], max: Expression[Duration]): ChainBuilder
    Definition Classes
    Pauses
  51. def pause(min: String, max: String, unit: TimeUnit, force: PauseType): ChainBuilder
    Definition Classes
    Pauses
  52. def pause(min: String, max: String, unit: TimeUnit): ChainBuilder
    Definition Classes
    Pauses
  53. def pause(min: Duration, max: Duration, force: PauseType): ChainBuilder
    Definition Classes
    Pauses
  54. def pause(min: Duration, max: Duration): ChainBuilder
    Definition Classes
    Pauses
  55. def pause(duration: String, unit: TimeUnit, force: PauseType): ChainBuilder
    Definition Classes
    Pauses
  56. def pause(duration: String, unit: TimeUnit): ChainBuilder
    Definition Classes
    Pauses
  57. def pause(duration: String, force: PauseType): ChainBuilder
    Definition Classes
    Pauses
  58. def pause(duration: String): ChainBuilder
    Definition Classes
    Pauses
  59. def pause(duration: Duration, force: PauseType): ChainBuilder
    Definition Classes
    Pauses
  60. def pause(duration: Duration): ChainBuilder

    Method used to define a pause based on a duration defined in the session

    Method used to define a pause based on a duration defined in the session

    duration

    Expression that when resolved, provides the pause duration

    returns

    a new builder with a pause added to its actions

    Definition Classes
    Pauses
  61. def randomSwitch(possibilities: (Double, ChainBuilder)*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), switch is bypassed. Percentages sum can't exceed 100%.

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  62. def randomSwitchOrElse(possibilities: (Double, ChainBuilder)*)(elseNext: ChainBuilder): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), the subchain defined as the fallback will be used. Percentages sum must be below 100%.

    possibilities

    the possible subchains

    elseNext

    fallback subchain

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  63. def rendezVous(users: Int): ChainBuilder
    Definition Classes
    Pauses
  64. def repeat(times: Expression[Int], counterName: String = FastUUID.toString(UUID.randomUUID))(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Loops
  65. def roundRobinSwitch(possibilities: ChainBuilder*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Selection uses a round robin strategy

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  66. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  67. def toString(): String
    Definition Classes
    AnyRef → Any
  68. def tryMax(times: Expression[Int], counter: String = FastUUID.toString(UUID.randomUUID))(chain: ChainBuilder): ChainBuilder
    Definition Classes
    Errors
  69. def uniformRandomSwitch(possibilities: ChainBuilder*): ChainBuilder

    Add a switch in the chain.

    Add a switch in the chain. Selection uses a uniformly distributed random strategy

    possibilities

    the possible subchains

    returns

    a new builder with a random switch added to its actions

    Definition Classes
    ConditionalStatements
  70. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  71. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  72. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )

Inherited from StructureBuilder[ChainBuilder]

Inherited from Groups[ChainBuilder]

Inherited from Errors[ChainBuilder]

Inherited from Loops[ChainBuilder]

Inherited from Feeds[ChainBuilder]

Inherited from Pauses[ChainBuilder]

Inherited from Execs[ChainBuilder]

Inherited from AnyRef

Inherited from Any

Ungrouped