Package com.tenio.core.handler.event
package com.tenio.core.handler.event
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ClassDescriptionWhen a player attempts to connect to UDP channel to send and receive messages.When the server responds to the request from client side which requires using the UDP channel.When a connection requests to establish itself on the server, and the server returns a result.EventDisconnectPlayer<P extends Player>When a player is disconnected.Fetches the bandwidth information on the server.Fetches the CCU information on the server.When a player left its current room.The event occurs before a player leave its current room.When a player tried to join a room.EventPlayerLoggedinResult<P extends Player>Returns the result when a player tried to log in the server.EventPlayerReconnectedResult<P extends Player>Returns the result when a player tried to reconnect to the server.EventPlayerReconnectRequestHandle<P extends Player>When a player sends a request to reconnect to the server.EventReceivedMessageFromPlayer<P extends Player>When the server receives a message from a player.EventRoomCreatedResult<R extends Room>Returns the result when the server attempts to create a new room.EventRoomWillBeRemoved<R extends Room>The event occurs before a room is eliminated.EventSendMessageToPlayer<P extends Player>When the server sends a message to a player.Something went wrong on the server.When the server is initialized.When the server is on shutting down phase.When a connection is refused to establish itself on the server.Returns the result when a participant tries to change to be a spectator.Returns the result when a spectator tries to change to be a participant.Monitoring the system information.When a connection is refused to establish itself on the server.When the server sends a packet to a connection.