Interface Cell<T>
public interface Cell<T>
Base API for all cells.
Also offers a static method to quickly wrap a node into a cell.
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Method Summary
Modifier and TypeMethodDescriptiondefault void
Automatically called after the cell has been laid out.default void
Automatically called before the cell is laid out.default void
dispose()
Automatically called before the cell's node is removed from the container.getNode()
Returns the cell's node.default void
updateIndex(int index)
Automatically called by the VirtualFlow.void
updateItem(T item)
Automatically called by the VirtualFlow
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Method Details
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getNode
Node getNode()Returns the cell's node. The ideal way to implement a cell would be to extend a JavaFX's pane/region and override this method to return "this". -
updateItem
Automatically called by the VirtualFlowThis method must be implemented to correctly update the Cell's content on scroll.
Note: if the Cell's content is a Node this method should also re-set the Cell's children because (quoting from JavaFX doc) 'A node may occur at most once anywhere in the scene graph' and it's possible that a Node may be removed from a Cell to be the content of another Cell.
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updateIndex
default void updateIndex(int index)Automatically called by the VirtualFlow.Cells are dumb, they have no logic, no state. This method allow cells implementations to keep track of a cell's index.
Default implementation is empty.
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afterLayout
default void afterLayout()Automatically called after the cell has been laid out.Default implementation is empty.
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beforeLayout
default void beforeLayout()Automatically called before the cell is laid out.Default implementation is empty.
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dispose
default void dispose()Automatically called before the cell's node is removed from the container.Default implementation is empty.
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