Class VFXListManager<T,C extends VFXCell<T>>
- Direct Known Subclasses:
VFXPaginatedListManager
VFXList
. Although, to be precise, and as the name also suggests,
this can be considered more like a 'manager' than a behavior. Behaviors typically respond to user input, and then update
the component's state. This behavior contains core methods to respond to various properties change in VFXList
.
All computations here will generate a new VFXListState
, if possible, and update the list and the
layout (indirectly, call to VFXList.requestViewportLayout()
).
By default, manages the following changes:
- geometry changes (width/height changes), onGeometryChanged()
- position changes, onPositionChanged()
- cell factory changes, onCellFactoryChanged()
- items change, onItemsChanged()
- fit to viewport flag changes, onFitToViewportChanged()
- cell size changes, onCellSizeChanged()
- orientation changes, onOrientationChanged()
- spacing changes onSpacingChanged()
VFXListHelper.invalidatePos()
is called.
However, invalidating the positions, also means that the onPositionChanged()
method could be potentially
triggered, thus generating an unwanted 'middle' state. For this reason a special flag invalidatingPos
is set
to true
before the invalidation, so that the other method will exit immediately. It's reset back to false
after the computation or if any of the checks before the actual computation fails.-
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected boolean
Avoids code duplication.protected VFXListState
<T, C> Avoids code duplication.protected boolean
Avoids code duplication.protected void
moveReuseCreateAlgorithm
(io.github.palexdev.mfxcore.base.beans.range.IntegerRange range, VFXListState<T, C> newState) Avoids code duplication.protected void
This method is responsible for updating the list's state when theVFXList.getCellFactory()
changes.protected void
This method is responsible for computing a new state when theVFXList.cellSizeProperty()
changes.protected void
The easiest of all changes.protected void
This core method is responsible for ensuring that the viewport always has the right number of cells.protected void
Before describing the operations performed by this method, it's important for the reader to understand the difference between the two changes caught by this method.protected void
This method is responsible for computing a new state when theVFXList.orientationProperty()
changes.protected void
This core method is responsible for updating the list's state when the 'main' position changes (vPos for VERTICAL orientation, hPos for HORIZONTAL orientation).protected void
This method is responsible for updating the list's state when theVFXList.spacingProperty()
changes.protected boolean
rangeCheck
(io.github.palexdev.mfxcore.base.beans.range.IntegerRange range, boolean update, boolean dispose) Avoids code duplication.protected void
remainingAlgorithm
(io.github.palexdev.mfxcore.base.beans.range.ExcludingIntegerRange eRange, VFXListState<T, C> newState) Avoids code duplication.Methods inherited from class io.github.palexdev.mfxcore.behavior.BehaviorBase
dispose, getActions, getNode, init, keyPressed, keyPressed, keyReleased, keyReleased, keyTyped, keyTyped, mouseClicked, mouseClicked, mouseDragged, mouseDragged, mouseEntered, mouseEntered, mouseExited, mouseExited, mouseMoved, mouseMoved, mousePressed, mousePressed, mouseReleased, mouseReleased, register, scroll, scroll, touchMoved, touchMoved, touchPressed, touchPressed, touchReleased, touchReleased, touchStationary, touchStationary
-
Field Details
-
invalidatingPos
protected boolean invalidatingPos
-
-
Constructor Details
-
VFXListManager
-
-
Method Details
-
onGeometryChanged
protected void onGeometryChanged()This core method is responsible for ensuring that the viewport always has the right number of cells. This is called every time the list's geometry changes (width/height depending on the orientation), which means that this is also responsible for initialization (when width/height becomes > 0.0).After preliminary checks done by
Note that to compute a valid new state, it is important to also validate the list's positions by invokinglistFactorySizeCheck()
andrangeCheck(IntegerRange, boolean, boolean)
, the computation for the new state is delegated to themoveReuseCreateAlgorithm(IntegerRange, VFXListState)
.VFXListHelper.invalidatePos()
. -
onPositionChanged
protected void onPositionChanged()This core method is responsible for updating the list's state when the 'main' position changes (vPos for VERTICAL orientation, hPos for HORIZONTAL orientation). Since the list doesn't use any throttling technique to limit the number of events/changes, and since scrolling can happen very fast, performance here is crucial.Immediately exists if: the special flag
For the sake of performance, this method tries to update only the cells which need it. The computation is divided in two steps:invalidatingPos
is true or the current state isVFXListState.INVALID
. Many other computations here need to validate the positions by callingVFXListHelper.invalidatePos()
, so that the resulting state is valid. However, invalidating the positions may trigger this method, causing two or more state computations to run at the 'same time'; this behavior must be avoided, and that flag exists specifically for this reason.0) Prerequisites: the last range (retrieved from the current state), the new range (given by
VFXListHelper.range()
). Note that if these two ranges are equal or the new range in invalid ([-1, -1]), or the number of elements differ, the method exits. The latter condition essentially means that the change is not a position change but something else, if you think about it, when scrolling the number of items cannot change in any way, if it does, then it's surely something else.1) First of all, we check for common indexes. Cells are removed from the old state and copied to the new one without updating, since it's not needed. For cells that are not found in the old state (not in common), the index is added to a queue
2) Now we assume that the number of indexes in the queue and the number of cells remaining in the old state are equal. This is because a position change is not a geometry change, the number cannot change by just scrolling. Remaining cells are removed one by one from the old state, an index is also removed from the queue, then the cell is updated both in index and item. Finally, it is added to the new state, with the index removed from the queue.
The list's state is updated,VFXList.update(VFXListState)
, but most importantly this also callsVFXList.requestViewportLayout()
. The reason for this 'forced' layout is that the remaining cells, due to the scroll, can now be higher or lower than their previous index, which means that they need to be repositioned in the viewport. Last but not least: this algorithm is very similar to theintersectionAlgorithm()
one conceptually. Implementation-wise, there are a few different details that make this method much, much faster. For example, one assumption we can make here is that scrolling will not change the number of items to display, which means that all cells from the current/old state can be reused. Even the checks on some preconditions (like list size, cell size, ranges validity) are avoided. We assume that if any of those are not met, the positions cannot be changed, in other words, this will never be called. -
onCellFactoryChanged
protected void onCellFactoryChanged()This method is responsible for updating the list's state when theVFXList.getCellFactory()
changes. Unfortunately, this is always a costly operation because all cells need to be re-created, and theVFXCellsCache
cleaned. In fact, the very first operation done by this method is exactly this, the disposal of the current/old state and the cleaning of the cache. Luckily, this kind of change is likely to not happen very often.After preliminary checks done by
listFactorySizeCheck()
andrangeCheck(IntegerRange, boolean, boolean)
, the computation for the new state is delegated to themoveReuseCreateAlgorithm(IntegerRange, VFXListState)
.The new state's
VFXListState.haveCellsChanged()
flag will always betrue
of course. The great thing about the factory change is that there is no need to invalidate the position. -
onItemsChanged
protected void onItemsChanged()Before describing the operations performed by this method, it's important for the reader to understand the difference between the two changes caught by this method.VFXList
makes use of aListProperty
to store the items to display. The property is essentially the equivalent of thisObjectProperty<ObservableList>
. Now, if you are familiar with JavaFX, you probably know that there are two possible changes to listen to: one is changes toObjectProperty
(if theObservableList
instance changes), and the other are changes in theObservableList
instance itself. As you may guess, managing both these changes with a simpleObjectProperty
is quite cumbersome, because you need two listeners: one that that catches changes in the list, and another to catch changes to the property. In particular, the latter has the task to add the first listener to the newObservableList
instance.And here is where
ListProperty
comes in handy. By adding anInvalidationListener
to this special property we are able to intercept both the type of changes always, even if theObservableList
instance changes, everything is handled automatically.Needless to say, we use a
This core method is responsible for updating the list's state when any of the two aforementioned changes happen.Property
to store the items to allow the usage of bindings!These kind of updates are the most tricky and expensive. In particular, additions and removals can occur at any position in the list, which means that calculating the new state solely on the indexes is a no-go. It is indeed possible by, in theory, isolating the indexes at which the changes occurred, separating the cells that need only an index update from the ones that actually need a full update. However, such an approach requires a lot of code, is error-prone, and a bit heavy on performance. The new approach implemented here requires changes to the state class as well,
VFXListState
.The computation for the new state is similar to the
moveReuseCreateAlgorithm(IntegerRange, VFXListState)
, but the first step, which tries to identify the common cells, is quite different. You see, as I said before, additions and removals can occur at any place in the list. Picture it with this example:In list before: 0 1 2 3 4 5 Add at index 2 these items: 99, 98 In list after: 0 1 99 98 2 3 4 5 Now let's suppose the range of displayed items is the same: [0, 5] (6 items) (I'm going now to write items with the index too, like this Index:Item) Items before: [0:0, 1:1, 2:2, 3:3, 4:4, 5:5] Items after: [0:0, 1:1, 2:99, 3:98, 4:2, 5:3] See? Items 2 and 3 are still there but in a different position (index) Since we assume item updates are more expensive than index updates, we must ensure to take those two cells and update them just by index
VFXListState.removeCell(Object)
. First, we retrieve the item from the list that is now at index i (this index comes from the loop on the range), then we try to remove the cell for this item from the old state. If the cell is found, we update it by index and add it to the new state. Note that the index is also excluded from the range.Now that 'common' cells have been properly updated, the remaining items are processed by the
Last notes:remainingAlgorithm(ExcludingIntegerRange, VFXListState)
.1) This is one of those methods that to produce a valid new state needs to validate the list's positions, so it calls
VFXListHelper.invalidatePos()
2) To make sure the layout is always correct, at the end we always invoke
VFXList.requestViewportLayout()
. You can guess why from the above example, items 2 and 3 are still in the viewport, but at different indexes, which also means at different layout positions. There is no easy way to detect this, so better safe than sorry, always update the layout. -
onFitToViewportChanged
protected void onFitToViewportChanged()The easiest of all changes. It's enough to request a viewport layout,VFXList.requestViewportLayout()
, and to make sure that the horizontal position is valid,VFXListHelper.invalidatePos()
. -
onCellSizeChanged
protected void onCellSizeChanged()This method is responsible for computing a new state when theVFXList.cellSizeProperty()
changes.After preliminary checks done by
Note that to compute a valid new state, it is important to also validate the list's positions by invokinglistFactorySizeCheck()
, the computation for the new state is delegated to theintersectionAlgorithm()
.VFXListHelper.invalidatePos()
. Note that this will request the layout computation,VFXList.requestViewportLayout()
, even if the cells didn't change for obvious reasons. -
onOrientationChanged
protected void onOrientationChanged()This method is responsible for computing a new state when theVFXList.orientationProperty()
changes.After preliminary checks done by
Note that the default behavior resets both the positions to 0.0, as maintaining them doesn't make too much sense. Note that to compute a valid new state, it is important to also validate the list's positions by invoking This will also request the layout computation,listFactorySizeCheck()
, the computation for the new state is delegated to theintersectionAlgorithm()
.VFXList.requestViewportLayout()
, even if the cells didn't change. -
onSpacingChanged
protected void onSpacingChanged()This method is responsible for updating the list's state when theVFXList.spacingProperty()
changes.After preliminary checks done by
Note that to compute a valid new state, it is important to also validate the list's positions by invokinglistFactorySizeCheck()
andrangeCheck(IntegerRange, boolean, boolean)
, the computation for the new state is delegated to themoveReuseCreateAlgorithm(IntegerRange, VFXListState)
.VFXListHelper.invalidatePos()
. Also, this will request the layout computation,VFXList.requestViewportLayout()
, even if the cells didn't change. -
moveReuseCreateAlgorithm
protected void moveReuseCreateAlgorithm(io.github.palexdev.mfxcore.base.beans.range.IntegerRange range, VFXListState<T, C> newState) Avoids code duplication. Typically used when, while iterating on a range, it's enough to move the cells from the current state to the new state. For indexes which are not found in the current state, a new cell is either taken from the old state, taken from cache or created by the cell factory.(The last operations are delegated to the
remainingAlgorithm(ExcludingIntegerRange, VFXListState)
).- See Also:
-
intersectionAlgorithm
Avoids code duplication. Typically used in situations where the previous range and the new one are likely to be very close, but most importantly, that do not involve any change in the items' list. In such cases, the computation for the new state is divided in two parts:0) Prerequisites: the new range [min, max], the excluding range (a helper class to keep track of common cells), the current state, and the intersection between the current state's range and the new range
1) The intersection allows us to distinguish between cells that can be moved as they are, without any update, from the current state to the new one. For this, it's enough to check that the intersection range is valid, and then a for loop. Common indexes are also excluded from the range!
2) The remaining indexes are items that are new. Which means that if there are still cells in the current state, they need to be updated (both index and item). Otherwise, new ones are created by the cell factory.
- See
Utils.intersection(io.github.palexdev.mfxcore.base.beans.range.IntegerRange, io.github.palexdev.mfxcore.base.beans.range.IntegerRange)
: used to find the intersection between two ranges- See
rangeCheck(IntegerRange, boolean, boolean)
: used to validate the intersection range, both parameters are false!- See
remainingAlgorithm(ExcludingIntegerRange, VFXListState)
: the second part of the algorithm is delegated to this method- See Also:
-
remainingAlgorithm
protected void remainingAlgorithm(io.github.palexdev.mfxcore.base.beans.range.ExcludingIntegerRange eRange, VFXListState<T, C> newState) Avoids code duplication. Typically used to process indexes not found in the current state.For any index in the given
ExcludingIntegerRange
, a cell is needed. Also, it needs to be updated by index and item both. This cell can come from three sources:1) from the current state if it's not empty yet. Since the cells are stored in a
SequencedMap
, one is removed by callingIndexBiMap.StateMapBase.pollFirst()
.2) from the
VFXCellsCache
if not empty3) created by the cell factory
- See
VFXListHelper.indexToCell(int)
: this handles the second and third cases. If a cell can be taken from the cache, automatically updates its item then returns it. Otherwise, invokes theVFXList.getCellFactory()
to create a new one -
listFactorySizeCheck
protected boolean listFactorySizeCheck()Avoids code duplication. This method checks for three things:1) If the list is empty
2) If the cell factory is
null
3) If the cell size is lesser or equal to 0
If any of those checks is true: the list's state is set to
VFXListState.INVALID
, the current state is disposed, the 'invalidatingPos' flag is reset, finally returns false. Otherwise, does nothing and returns true.- See
CellFactory.canCreate()
- See
VFXList.cellSizeProperty()
- See
disposeCurrent()
: for the current state disposal- Returns:
- whether all the aforementioned checks have passed
-
rangeCheck
protected boolean rangeCheck(io.github.palexdev.mfxcore.base.beans.range.IntegerRange range, boolean update, boolean dispose) Avoids code duplication. Used to check whether the given range is valid, not equal toUtils.INVALID_RANGE
.When invalid, returns false, but first runs the following operations: disposes the current state (only if the 'dispose' parameter is true), sets the list's state to
VFXListState.INVALID
(only if the 'update' parameter is true), resets the 'invalidatingPos' flag. Otherwise, does nothing and returns true.Last but not least, this is a note for the future on why the method is structured like this. It's crucial for the disposal operation to happen before the list's state is set to
VFXListState.INVALID
, otherwise the disposal method will fail, since it will then retrieve the empty state instead of the correct one.- See
disposeCurrent()
: for the current state disposal- Parameters:
range
- the range to checkupdate
- whether to set the list's state to 'empty' if the range is not validdispose
- whether to dispose the current/old state if the range is not valid- Returns:
- whether the range is valid or not
-
disposeCurrent
protected boolean disposeCurrent()Avoids code duplication. Responsible for disposing the current state if it is not empty.- See
VFXListState.dispose()
- Returns:
- whether the disposal was done or not
-