final case
class Sprite[M <: Material](bindingKey: BindingKey, material: M, animationKey: AnimationKey, animationActions: List[AnimationAction], eventHandler: (Rectangle, GlobalEvent) => List[GlobalEvent], position: Point, rotation: Radians, scale: Vector2, depth: Depth, ref: Point, flip: Flip) extends DependentNode with EventHandler with Cloneable with SpatialModifiers[Sprite[M]]
Sprites are used to represented key-frame animated screen elements.
- Companion
- object
trait Serializable
trait Product
trait Equals
trait Cloneable
trait EventHandler
trait DependentNode
trait SceneNode
trait SceneGraphNode
class Object
trait Matchable
class Any