Class

io.ipsq.game2048.facade

GameManager

Related Doc: package facade

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class GameManager extends Object

Annotations
@RawJSType() @JSName( "GameManager" ) @native()
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  1. GameManager
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Visibility
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Instance Constructors

  1. new GameManager(size: Int, inputManager: KeyboardInputManager, actuator: HTMLActuator, storageManager: LocalStorageManager)

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Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. def actuate(): Unit

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  5. val actuator: HTMLActuator

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  6. def addStartTiles(): Unit

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  7. final def asInstanceOf[T0]: T0

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    Any
  8. def clone(): AnyRef

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    Attributes
    protected[java.lang]
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    AnyRef
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    @throws( ... )
  9. final def eq(arg0: AnyRef): Boolean

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    AnyRef
  10. def equals(arg0: Any): Boolean

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  11. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  12. final def getClass(): Class[_]

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    Definition Classes
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  13. var grid: Grid

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  14. def hasOwnProperty(v: String): Boolean

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    Definition Classes
    Object
  15. def hashCode(): Int

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    Definition Classes
    AnyRef → Any
  16. val inputManager: KeyboardInputManager

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  17. def isGameTerminated(): Boolean

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  18. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  19. def isPrototypeOf(v: Object): Boolean

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    Definition Classes
    Object
  20. def keepPlayingDef(): Unit

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    Annotations
    @JSName( "keepPlaying" )
  21. var keepPlayingVal: Boolean

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    Annotations
    @JSName( "keepPlaying" )
  22. def move(direction: Int): Unit

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  23. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  24. final def notify(): Unit

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    Definition Classes
    AnyRef
  25. final def notifyAll(): Unit

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  26. def propertyIsEnumerable(v: String): Boolean

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    Definition Classes
    Object
  27. def restart(): Unit

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  28. var score: Int

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  29. def serialize(): GameManagerSerialized

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  30. def setup(): Unit

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  31. val size: Int

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  32. val startTiles: Int

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  33. val storageManager: LocalStorageManager

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  34. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  35. def toLocaleString(): String

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    Definition Classes
    Object
  36. def toString(): String

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    Definition Classes
    AnyRef → Any
  37. def valueOf(): Any

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    Definition Classes
    Object
  38. final def wait(): Unit

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    @throws( ... )
  39. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  40. final def wait(arg0: Long): Unit

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    @throws( ... )

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