Add typeName to a global map and return it. The map is later passed to a pass that creates TYPE nodes for each
key in the map. Skip the ANY type, since this is created by default. TODO: I want the type registration not in
here but for now it is the easiest.
Add typeName to a global map and return it. The map is later passed to a pass that creates TYPE nodes for each
key in the map. Skip the ANY type, since this is created by default. TODO: I want the type registration not in
here but for now it is the easiest.