public class V1NodeStatusFluentImpl<A extends V1NodeStatusFluent<A>> extends BaseFluent<A> implements V1NodeStatusFluent<A>
Modifier and Type | Class and Description |
---|---|
class |
V1NodeStatusFluentImpl.AddressesNestedImpl<N> |
class |
V1NodeStatusFluentImpl.ConditionsNestedImpl<N> |
class |
V1NodeStatusFluentImpl.ConfigNestedImpl<N> |
class |
V1NodeStatusFluentImpl.DaemonEndpointsNestedImpl<N> |
class |
V1NodeStatusFluentImpl.ImagesNestedImpl<N> |
class |
V1NodeStatusFluentImpl.NodeInfoNestedImpl<N> |
class |
V1NodeStatusFluentImpl.VolumesAttachedNestedImpl<N> |
V1NodeStatusFluent.AddressesNested<N>, V1NodeStatusFluent.ConditionsNested<N>, V1NodeStatusFluent.ConfigNested<N>, V1NodeStatusFluent.DaemonEndpointsNested<N>, V1NodeStatusFluent.ImagesNested<N>, V1NodeStatusFluent.NodeInfoNested<N>, V1NodeStatusFluent.VolumesAttachedNested<N>
_visitables
Constructor and Description |
---|
V1NodeStatusFluentImpl() |
V1NodeStatusFluentImpl(V1NodeStatus instance) |
public V1NodeStatusFluentImpl()
public V1NodeStatusFluentImpl(V1NodeStatus instance)
public A addToAddresses(int index, V1NodeAddress item)
addToAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A setToAddresses(int index, V1NodeAddress item)
setToAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToAddresses(V1NodeAddress... items)
addToAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addAllToAddresses(Collection<V1NodeAddress> items)
addAllToAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromAddresses(V1NodeAddress... items)
removeFromAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeAllFromAddresses(Collection<V1NodeAddress> items)
removeAllFromAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
@Deprecated public List<V1NodeAddress> getAddresses()
getAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public List<V1NodeAddress> buildAddresses()
buildAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeAddress buildAddress(int index)
buildAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeAddress buildFirstAddress()
buildFirstAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeAddress buildLastAddress()
buildLastAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeAddress buildMatchingAddress(Predicate<V1NodeAddressBuilder> predicate)
buildMatchingAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasMatchingAddress(Predicate<V1NodeAddressBuilder> predicate)
hasMatchingAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withAddresses(List<V1NodeAddress> addresses)
withAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withAddresses(V1NodeAddress... addresses)
withAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasAddresses()
hasAddresses
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.AddressesNested<A> addNewAddress()
addNewAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.AddressesNested<A> addNewAddressLike(V1NodeAddress item)
addNewAddressLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.AddressesNested<A> setNewAddressLike(int index, V1NodeAddress item)
setNewAddressLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.AddressesNested<A> editAddress(int index)
editAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.AddressesNested<A> editFirstAddress()
editFirstAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.AddressesNested<A> editLastAddress()
editLastAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.AddressesNested<A> editMatchingAddress(Predicate<V1NodeAddressBuilder> predicate)
editMatchingAddress
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToAllocatable(String key, Quantity value)
addToAllocatable
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToAllocatable(Map<String,Quantity> map)
addToAllocatable
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromAllocatable(String key)
removeFromAllocatable
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromAllocatable(Map<String,Quantity> map)
removeFromAllocatable
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Map<String,Quantity> getAllocatable()
getAllocatable
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withAllocatable(Map<String,Quantity> allocatable)
withAllocatable
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasAllocatable()
hasAllocatable
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToCapacity(String key, Quantity value)
addToCapacity
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToCapacity(Map<String,Quantity> map)
addToCapacity
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromCapacity(String key)
removeFromCapacity
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromCapacity(Map<String,Quantity> map)
removeFromCapacity
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Map<String,Quantity> getCapacity()
getCapacity
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withCapacity(Map<String,Quantity> capacity)
withCapacity
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasCapacity()
hasCapacity
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToConditions(int index, V1NodeCondition item)
addToConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A setToConditions(int index, V1NodeCondition item)
setToConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToConditions(V1NodeCondition... items)
addToConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addAllToConditions(Collection<V1NodeCondition> items)
addAllToConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromConditions(V1NodeCondition... items)
removeFromConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeAllFromConditions(Collection<V1NodeCondition> items)
removeAllFromConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
@Deprecated public List<V1NodeCondition> getConditions()
getConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public List<V1NodeCondition> buildConditions()
buildConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeCondition buildCondition(int index)
buildCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeCondition buildFirstCondition()
buildFirstCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeCondition buildLastCondition()
buildLastCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeCondition buildMatchingCondition(Predicate<V1NodeConditionBuilder> predicate)
buildMatchingCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasMatchingCondition(Predicate<V1NodeConditionBuilder> predicate)
hasMatchingCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withConditions(List<V1NodeCondition> conditions)
withConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withConditions(V1NodeCondition... conditions)
withConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasConditions()
hasConditions
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConditionsNested<A> addNewCondition()
addNewCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConditionsNested<A> addNewConditionLike(V1NodeCondition item)
addNewConditionLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConditionsNested<A> setNewConditionLike(int index, V1NodeCondition item)
setNewConditionLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConditionsNested<A> editCondition(int index)
editCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConditionsNested<A> editFirstCondition()
editFirstCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConditionsNested<A> editLastCondition()
editLastCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConditionsNested<A> editMatchingCondition(Predicate<V1NodeConditionBuilder> predicate)
editMatchingCondition
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
@Deprecated public V1NodeConfigStatus getConfig()
getConfig
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeConfigStatus buildConfig()
buildConfig
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withConfig(V1NodeConfigStatus config)
withConfig
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasConfig()
hasConfig
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConfigNested<A> withNewConfig()
withNewConfig
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConfigNested<A> withNewConfigLike(V1NodeConfigStatus item)
withNewConfigLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConfigNested<A> editConfig()
editConfig
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConfigNested<A> editOrNewConfig()
editOrNewConfig
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ConfigNested<A> editOrNewConfigLike(V1NodeConfigStatus item)
editOrNewConfigLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
@Deprecated public V1NodeDaemonEndpoints getDaemonEndpoints()
getDaemonEndpoints
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeDaemonEndpoints buildDaemonEndpoints()
buildDaemonEndpoints
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withDaemonEndpoints(V1NodeDaemonEndpoints daemonEndpoints)
withDaemonEndpoints
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasDaemonEndpoints()
hasDaemonEndpoints
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.DaemonEndpointsNested<A> withNewDaemonEndpoints()
withNewDaemonEndpoints
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.DaemonEndpointsNested<A> withNewDaemonEndpointsLike(V1NodeDaemonEndpoints item)
withNewDaemonEndpointsLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.DaemonEndpointsNested<A> editDaemonEndpoints()
editDaemonEndpoints
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.DaemonEndpointsNested<A> editOrNewDaemonEndpoints()
editOrNewDaemonEndpoints
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.DaemonEndpointsNested<A> editOrNewDaemonEndpointsLike(V1NodeDaemonEndpoints item)
editOrNewDaemonEndpointsLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToImages(int index, V1ContainerImage item)
addToImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A setToImages(int index, V1ContainerImage item)
setToImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToImages(V1ContainerImage... items)
addToImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addAllToImages(Collection<V1ContainerImage> items)
addAllToImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromImages(V1ContainerImage... items)
removeFromImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeAllFromImages(Collection<V1ContainerImage> items)
removeAllFromImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
@Deprecated public List<V1ContainerImage> getImages()
getImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public List<V1ContainerImage> buildImages()
buildImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1ContainerImage buildImage(int index)
buildImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1ContainerImage buildFirstImage()
buildFirstImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1ContainerImage buildLastImage()
buildLastImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1ContainerImage buildMatchingImage(Predicate<V1ContainerImageBuilder> predicate)
buildMatchingImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasMatchingImage(Predicate<V1ContainerImageBuilder> predicate)
hasMatchingImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withImages(List<V1ContainerImage> images)
withImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withImages(V1ContainerImage... images)
withImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasImages()
hasImages
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ImagesNested<A> addNewImage()
addNewImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ImagesNested<A> addNewImageLike(V1ContainerImage item)
addNewImageLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ImagesNested<A> setNewImageLike(int index, V1ContainerImage item)
setNewImageLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ImagesNested<A> editImage(int index)
editImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ImagesNested<A> editFirstImage()
editFirstImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ImagesNested<A> editLastImage()
editLastImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.ImagesNested<A> editMatchingImage(Predicate<V1ContainerImageBuilder> predicate)
editMatchingImage
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
@Deprecated public V1NodeSystemInfo getNodeInfo()
getNodeInfo
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeSystemInfo buildNodeInfo()
buildNodeInfo
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withNodeInfo(V1NodeSystemInfo nodeInfo)
withNodeInfo
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasNodeInfo()
hasNodeInfo
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.NodeInfoNested<A> withNewNodeInfo()
withNewNodeInfo
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.NodeInfoNested<A> withNewNodeInfoLike(V1NodeSystemInfo item)
withNewNodeInfoLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.NodeInfoNested<A> editNodeInfo()
editNodeInfo
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.NodeInfoNested<A> editOrNewNodeInfo()
editOrNewNodeInfo
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.NodeInfoNested<A> editOrNewNodeInfoLike(V1NodeSystemInfo item)
editOrNewNodeInfoLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public String getPhase()
getPhase
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withPhase(String phase)
withPhase
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasPhase()
hasPhase
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withNewPhase(String arg1)
withNewPhase
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withNewPhase(StringBuilder arg1)
withNewPhase
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withNewPhase(StringBuffer arg1)
withNewPhase
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToVolumesAttached(int index, V1AttachedVolume item)
addToVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A setToVolumesAttached(int index, V1AttachedVolume item)
setToVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToVolumesAttached(V1AttachedVolume... items)
addToVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addAllToVolumesAttached(Collection<V1AttachedVolume> items)
addAllToVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromVolumesAttached(V1AttachedVolume... items)
removeFromVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeAllFromVolumesAttached(Collection<V1AttachedVolume> items)
removeAllFromVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
@Deprecated public List<V1AttachedVolume> getVolumesAttached()
getVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public List<V1AttachedVolume> buildVolumesAttached()
buildVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1AttachedVolume buildVolumesAttached(int index)
buildVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1AttachedVolume buildFirstVolumesAttached()
buildFirstVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1AttachedVolume buildLastVolumesAttached()
buildLastVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1AttachedVolume buildMatchingVolumesAttached(Predicate<V1AttachedVolumeBuilder> predicate)
buildMatchingVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasMatchingVolumesAttached(Predicate<V1AttachedVolumeBuilder> predicate)
hasMatchingVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withVolumesAttached(List<V1AttachedVolume> volumesAttached)
withVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withVolumesAttached(V1AttachedVolume... volumesAttached)
withVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasVolumesAttached()
hasVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.VolumesAttachedNested<A> addNewVolumesAttached()
addNewVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.VolumesAttachedNested<A> addNewVolumesAttachedLike(V1AttachedVolume item)
addNewVolumesAttachedLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.VolumesAttachedNested<A> setNewVolumesAttachedLike(int index, V1AttachedVolume item)
setNewVolumesAttachedLike
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.VolumesAttachedNested<A> editVolumesAttached(int index)
editVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.VolumesAttachedNested<A> editFirstVolumesAttached()
editFirstVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.VolumesAttachedNested<A> editLastVolumesAttached()
editLastVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public V1NodeStatusFluent.VolumesAttachedNested<A> editMatchingVolumesAttached(Predicate<V1AttachedVolumeBuilder> predicate)
editMatchingVolumesAttached
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToVolumesInUse(int index, String item)
addToVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A setToVolumesInUse(int index, String item)
setToVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addToVolumesInUse(String... items)
addToVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addAllToVolumesInUse(Collection<String> items)
addAllToVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeFromVolumesInUse(String... items)
removeFromVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A removeAllFromVolumesInUse(Collection<String> items)
removeAllFromVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public List<String> getVolumesInUse()
getVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public String getVolumesInUse(int index)
getVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public String getFirstVolumesInUse()
getFirstVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public String getLastVolumesInUse()
getLastVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public String getMatchingVolumesInUse(Predicate<String> predicate)
getMatchingVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasMatchingVolumesInUse(Predicate<String> predicate)
hasMatchingVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withVolumesInUse(List<String> volumesInUse)
withVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A withVolumesInUse(String... volumesInUse)
withVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public Boolean hasVolumesInUse()
hasVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addNewVolumesInUse(String arg1)
addNewVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addNewVolumesInUse(StringBuilder arg1)
addNewVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
public A addNewVolumesInUse(StringBuffer arg1)
addNewVolumesInUse
in interface V1NodeStatusFluent<A extends V1NodeStatusFluent<A>>
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