public class WebSocket00FrameDecoder extends io.netty.handler.codec.ReplayingDecoder<Void> implements WebSocketFrameDecoder
ByteBuf
s into WebSocketFrame
s.
For the detailed instruction on adding add Web Socket support to your HTTP server, take a look into the
WebSocketServer example located in the io.netty.example.http.websocket
package.
Constructor and Description |
---|
WebSocket00FrameDecoder() |
WebSocket00FrameDecoder(int maxFrameSize)
Creates a new instance of
WebSocketFrameDecoder with the specified maxFrameSize . |
Modifier and Type | Method and Description |
---|---|
protected void |
decode(io.netty.channel.ChannelHandlerContext ctx,
io.netty.buffer.ByteBuf in,
List<Object> out) |
callDecode, channelInactive, checkpoint, checkpoint, state, state
actualReadableBytes, channelRead, channelReadComplete, decodeLast, handlerRemoved, handlerRemoved0, internalBuffer, isSingleDecode, setSingleDecode
channelActive, channelRegistered, channelUnregistered, channelWritabilityChanged, userEventTriggered
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public WebSocket00FrameDecoder()
public WebSocket00FrameDecoder(int maxFrameSize)
WebSocketFrameDecoder
with the specified maxFrameSize
. If the client
sends a frame size larger than maxFrameSize
, the channel will be closed.maxFrameSize
- the maximum frame size to decodeCopyright © 2008–2013 The Netty Project. All rights reserved.