public class WebSocket00FrameDecoder extends io.netty.handler.codec.ReplayingDecoder<Void> implements WebSocketFrameDecoder
ByteBufs into WebSocketFrames.
For the detailed instruction on adding add Web Socket support to your HTTP server, take a look into the
WebSocketServer example located in the io.netty.example.http.websocket package.
| Constructor and Description |
|---|
WebSocket00FrameDecoder() |
WebSocket00FrameDecoder(int maxFrameSize)
Creates a new instance of
WebSocketFrameDecoder with the specified maxFrameSize. |
| Modifier and Type | Method and Description |
|---|---|
protected void |
decode(io.netty.channel.ChannelHandlerContext ctx,
io.netty.buffer.ByteBuf in,
List<Object> out) |
callDecode, checkpoint, checkpoint, state, stateactualReadableBytes, channelInactive, channelRead, channelReadComplete, decodeLast, discardSomeReadBytes, handlerRemoved, handlerRemoved0, internalBuffer, isSingleDecode, setCumulator, setDiscardAfterReads, setSingleDecode, userEventTriggeredchannelActive, channelRegistered, channelUnregistered, channelWritabilityChanged, exceptionCaughtclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitpublic WebSocket00FrameDecoder()
public WebSocket00FrameDecoder(int maxFrameSize)
WebSocketFrameDecoder with the specified maxFrameSize. If the client
sends a frame size larger than maxFrameSize, the channel will be closed.maxFrameSize - the maximum frame size to decodeCopyright © 2008–2017 The Netty Project. All rights reserved.