the reference to the current game instance.
the asset key for the sound.
Is a sound set to autoplay or not?
If a sound is set to auto play, this holds the marker key of it.
JSON audio atlas object.
the reference to the current game instance.
Get a sound with the given name.
Get a sound with the given name.
The name of sound to get.
The sound instance.
the asset key for the sound.
Play a sound with the given name.
Play a sound with the given name.
The name of sound to play
Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified).
This sound instance.
An object containing the Phaser.Sound objects for the Audio Sprite.
Stop a sound with the given name.
Stop a sound with the given name.
The name of sound to stop. If none is given it will stop all sounds in the audio sprite.
Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite.