Class

io.scalajs.dom.html.phaser

GameObjectFactory

Related Doc: package phaser

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class GameObjectFactory extends Object

A reference to the GameObjectFactory which can be used to add new objects to the World.

Annotations
@RawJSType() @native() @JSName( "Phaser.GameObjectFactory" )
Linear Supertypes
Object, Any, AnyRef, Any
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Inherited
  1. GameObjectFactory
  2. Object
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Visibility
  1. Public
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Instance Constructors

  1. new GameObjectFactory(game: Game = js.native)

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    game

    the running Game.

Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  5. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  6. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  7. def equals(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  8. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  9. var game: Game

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    the running Game.

  10. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  11. def group(parent: Any = null, name: String = null, addToStage: Boolean = false, enableBody: Boolean = false, physicsBodyType: Int = 0): Group[Sprite]

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  12. def hasOwnProperty(v: String): Boolean

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    Definition Classes
    Object
  13. def hashCode(): Int

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    Definition Classes
    AnyRef → Any
  14. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  15. def isPrototypeOf(v: Object): Boolean

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    Definition Classes
    Object
  16. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  17. final def notify(): Unit

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    Definition Classes
    AnyRef
  18. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  19. def propertyIsEnumerable(v: String): Boolean

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    Definition Classes
    Object
  20. def sprite(x: Int = 0, y: Int = 0, key: String = null, frame: Any = null, group: Group[_] = null): Sprite

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  21. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  22. def text(x: Double = 0, y: Double = 0, text: String = "", style: Dictionary[_] = null, group: Group[_] = null): Text

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  23. def tileSprite(x: Int, y: Int, width: Int, height: Int, key: String, frame: Any = null, group: Group[_] = null): TileSprite

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  24. def toLocaleString(): String

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    Definition Classes
    Object
  25. def toString(): String

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    Definition Classes
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  26. def tween(aliens: DisplayObject): Tween

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  27. def valueOf(): Any

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    Definition Classes
    Object
  28. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  29. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  30. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  31. var world: World

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    A reference to the game world.

Inherited from Object

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Inherited from AnyRef

Inherited from Any

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