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public interface Encoder
The Encoder interface defines how developers can provide a way to convert
their custom objects into web socket messages. The Encoder interface contains
subinterfaces that allow encoding algorithms to encode custom objects to: text,
binary data, character stream and write to an output stream.
The websocket implementation creates a new instance of the encoder per
endpoint instance per connection. This means that each encoder instance has
at most one calling thread at a time.
The lifecycle of the Encoder instance is governed by the container calls to the
init(javax.websocket.EndpointConfig)
and destroy()
methods.
Nested Class Summary | |
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static interface |
Encoder.Binary<T>
This interface defines how to provide a way to convert a custom object into a binary message. |
static interface |
Encoder.BinaryStream<T>
This interface may be implemented by encoding algorithms that want to write the encoded object to a binary stream. |
static interface |
Encoder.Text<T>
This interface defines how to provide a way to convert a custom object into a text message. |
static interface |
Encoder.TextStream<T>
This interface may be implemented by encoding algorithms that want to write the encoded object to a character stream. |
Method Summary | |
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void |
destroy()
This method is called when the encoder is about to be removed from service in order that any resources the encoder used may be closed gracefully. |
void |
init(EndpointConfig config)
This method is called with the endpoint configuration object of the endpoint this encoder is intended for when it is about to be brought into service. |
Method Detail |
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void init(EndpointConfig config)
config
- the endpoint configuration object when being brought into
servicevoid destroy()
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