@HashCodeAndEqualsPlugin.Enhance public static class AgentBuilder.CircularityLock.Global extends AgentBuilder.CircularityLock.WithInnerClassLoadingLock
AgentBuilder.CircularityLock.WithInnerClassLoadingLock.TrivialLock
AgentBuilder.CircularityLock.Default, AgentBuilder.CircularityLock.Global, AgentBuilder.CircularityLock.Inactive, AgentBuilder.CircularityLock.WithInnerClassLoadingLock
DEFAULT_SIZE
Constructor and Description |
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Global()
Creates a new global circularity lock that does not wait for a release and a
default size for the amount of global locks.
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Global(int size)
Creates a new global circularity lock that does not wait for a release.
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Global(int size,
long time,
TimeUnit timeUnit)
Creates a new global circularity lock.
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Global(long time,
TimeUnit timeUnit)
Creates a new global circularity lock with a default size for the amount of global locks.
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Modifier and Type | Method and Description |
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protected boolean |
doAcquire()
Acquires the actual lock for the current thread.
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void |
release()
Releases the circularity lock if it is currently acquired.
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acquire
public Global()
public Global(long time, TimeUnit timeUnit)
time
- The time to wait for the lock.timeUnit
- The time's time unit.public Global(int size)
size
- The amount of locks used in parallel or 0
if no global locks should be used.public Global(int size, long time, TimeUnit timeUnit)
size
- The amount of locks used in parallel or 0
if no global locks should be used.time
- The time to wait for the lock.timeUnit
- The time's time unit.protected boolean doAcquire()
AgentBuilder.CircularityLock.WithInnerClassLoadingLock
doAcquire
in class AgentBuilder.CircularityLock.WithInnerClassLoadingLock
true
if the lock was acquired successfully, false
if it is already hold.public void release()
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