abstract class GuildRouter[Event, Inner] extends AbstractBehavior[Command[Event, Inner]]
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Instance Constructors
- new GuildRouter(ctx: ActorContext[Command[Event, Inner]], replyTo: Option[ActorRef[GuildActorCreated[Inner]]], behavior: (GuildId) ⇒ Behavior[Inner], notGuildHandler: Option[ActorRef[Inner]], shutdownBehavior: ShutdownBehavior[Inner])
Concrete Value Members
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final
def
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final
def
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val
context: ActorContext[Command[Event, Inner]]
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final
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eq(arg0: AnyRef): Boolean
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finalize(): Unit
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final
def
getClass(): Class[_]
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- @native()
- def getGuild(guildId: GuildId): ActorRef[Inner]
- val handlers: HashMap[GuildId, ActorRef[Inner]]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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- var isShuttingDown: Boolean
- val log: Logger
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final
def
narrow[U <: Command[Event, Inner]]: Behavior[U]
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ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
onMessage(msg: Command[Event, Inner]): Behavior[Command[Event, Inner]]
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def
onSignal: PartialFunction[Signal, Behavior[Command[Event, Inner]]]
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final
def
receive(ctx: TypedActorContext[Command[Event, Inner]], msg: Command[Event, Inner]): Behavior[Command[Event, Inner]]
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final
def
receiveSignal(ctx: TypedActorContext[Command[Event, Inner]], msg: Signal): Behavior[Command[Event, Inner]]
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- @throws( classOf[java.lang.Exception] )
- def sendToAll[A](msg: A, handle: (ActorRef[Inner], A) ⇒ Unit): Unit
- def sendToGuild[A](guildId: GuildId, msg: A, handle: (ActorRef[Inner], A) ⇒ Unit): Unit
- def sendToNotGuild[A](msg: A, handle: (ActorRef[Inner], A) ⇒ Unit): Unit
- def stopHandler(guildId: GuildId): Unit
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def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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