Constructor and Description |
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DotPath() |
DotPath(DotPath other) |
DotPath(String init,
double deltaY) |
public DotPath()
public DotPath(DotPath other)
public DotPath(String init, double deltaY)
public Point2D getStartPoint()
public PointAndAngle getMiddle()
public void forceStartPoint(double x, double y)
public Point2D getEndPoint()
public void forceEndPoint(double x, double y)
public MinFinder getMinFinder()
public MinMax getMinMax()
public double getMinDist(Point2D ref)
public Line2D getEndTangeante()
public double getEndAngle()
public double getStartAngle()
public Line2D getStartTangeante()
public DotPath addBefore(CubicCurve2D.Double before)
public DotPath addAfter(CubicCurve2D.Double after)
public PointDirected getIntersection(ClusterPosition position)
public void draw(Graphics2D g2d, double x, double y)
public void manageEnsureVisible(double x, double y, EnsureVisible visible)
public void drawOk(EpsGraphics eps, double x, double y)
public void draw(EpsGraphics eps, double x, double y)
public UPath toUPath()
public Point2D getFrontierIntersection(Shape shape, Rectangle2D... notIn)
public DotPath manageRect(Rectangle2D start, Rectangle2D end)
public Point2D getFrontierIntersection(Positionable p)
public void draw(BasicCharArea area, double pixelXPerChar, double pixelYPerChar)
public static CubicCurve2D.Double reverse(CubicCurve2D curv)
public DotPath reverse()
public void moveSvek(double deltaX, double deltaY)
public final List<CubicCurve2D.Double> getBeziers()
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