public class Graphics2DRenderer extends Object implements GraphicalCompositeRenderer, PolygonRenderer, OvalRenderer, TextRenderer, RectangleRenderer
GraphicalElements
into a java.awt.Graphics2D context.
The default color for lines and texts is determined by the current color of the Graphics2D context when a new instance of Graphics2DRenderer is created.
The default font is SansSerif-12.
Constructor and Description |
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Graphics2DRenderer() |
Modifier and Type | Method and Description |
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void |
finishRendering(GraphicalComposite composite)
Finishes rendering of the specified composite.
|
Graphics2DRenderer |
init(Graphics2D graphics)
Initializes this instance.
|
void |
render(Oval oval)
Paints the specified oval into the current Graphics context.
|
void |
render(Polygon polygon)
Paints the specified polygon into the Graphics2D context.
|
void |
render(Rectangle rectangle)
Paints the specified rectangle into the current Graphics
context.
|
void |
render(Text text)
Paints the specified text into the current Graphics context.
|
void |
startRendering(GraphicalComposite composite)
Starts rendering of the specified composite.
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public Graphics2DRenderer init(Graphics2D graphics)
graphics
- Graphics2D context into which the
BaiscGraphicalElements
are
painted.public void startRendering(GraphicalComposite composite)
ClippingShape
. In this case the Clip
of the Graphics2D context becomes the clipping rectangle
determined by the bounding box of the ClippingShape.startRendering
in interface GraphicalCompositeRenderer
public void finishRendering(GraphicalComposite composite)
ClippingShape
. In this case the Clip
of the Graphics2D context will be cleared.finishRendering
in interface GraphicalCompositeRenderer
public void render(Polygon polygon)
render
in interface PolygonRenderer
public void render(Rectangle rectangle)
render
in interface RectangleRenderer
public void render(Oval oval)
render
in interface OvalRenderer
public void render(Text text)
If the font size is zero the default font size will be used.
If the orientation angle is unequal zero the text will first be painted into an off-screen image and rotated. Finally, it will be drawn into the current Graphics context. Note, that only integer multiples of 90 degree rotation are performed. Other orientation angles will be adjusted to the nearest integer multiple of 90 degree.
render
in interface TextRenderer
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