Constructor and Description |
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DotPath() |
DotPath(DotPath other) |
DotPath(String init,
double deltaY) |
public DotPath()
public DotPath(DotPath other)
public DotPath(String init, double deltaY)
public static boolean isPathConsistent(String init)
public Point2D getStartPoint()
public PointAndAngle getMiddle()
public void forceStartPoint(double x, double y)
public Point2D getEndPoint()
public void forceEndPoint(double x, double y)
public void moveEndPoint(double dx, double dy)
public MinFinder getMinFinder()
public MinMax getMinMax()
public double getMinDist(Point2D ref)
public Line2D getEndTangeante()
public double getEndAngle()
public double getStartAngle()
public Line2D getStartTangeante()
public DotPath addBefore(CubicCurve2D.Double before)
public DotPath addAfter(CubicCurve2D.Double after)
public void draw(Graphics2D g2d, double x, double y)
public void manageEnsureVisible(double x, double y, EnsureVisible visible)
public void drawOk(EpsGraphics eps, double x, double y)
public void draw(EpsGraphics eps, double x, double y)
public UPath toUPath()
public void draw(BasicCharArea area, double pixelXPerChar, double pixelYPerChar)
public static CubicCurve2D.Double reverse(CubicCurve2D curv)
public DotPath reverse()
public void moveSvek(double deltaX, double deltaY)
public final List<CubicCurve2D.Double> getBeziers()
public boolean isLine()
public List<LineSegmentDouble> getLineSegments()
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