public interface AssetFileDefOrBuilder
extends org.nd4j.shade.protobuf.MessageOrBuilder
Modifier and Type | Method and Description |
---|---|
String |
getFilename()
The filename within an assets directory.
|
org.nd4j.shade.protobuf.ByteString |
getFilenameBytes()
The filename within an assets directory.
|
TensorInfo |
getTensorInfo()
The tensor to bind the asset filename to.
|
TensorInfoOrBuilder |
getTensorInfoOrBuilder()
The tensor to bind the asset filename to.
|
boolean |
hasTensorInfo()
The tensor to bind the asset filename to.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
boolean hasTensorInfo()
The tensor to bind the asset filename to.
.tensorflow.TensorInfo tensor_info = 1;
TensorInfo getTensorInfo()
The tensor to bind the asset filename to.
.tensorflow.TensorInfo tensor_info = 1;
TensorInfoOrBuilder getTensorInfoOrBuilder()
The tensor to bind the asset filename to.
.tensorflow.TensorInfo tensor_info = 1;
String getFilename()
The filename within an assets directory. Note: does not include the path prefix, i.e. directories. For an asset at /tmp/path/vocab.txt, the filename would be "vocab.txt".
string filename = 2;
org.nd4j.shade.protobuf.ByteString getFilenameBytes()
The filename within an assets directory. Note: does not include the path prefix, i.e. directories. For an asset at /tmp/path/vocab.txt, the filename would be "vocab.txt".
string filename = 2;
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