public static final class GPUOptions.Experimental.VirtualDevices.Builder extends org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder> implements GPUOptions.Experimental.VirtualDevicesOrBuilder
Configuration for breaking down a visible GPU into multiple "virtual" devices.Protobuf type
tensorflow.GPUOptions.Experimental.VirtualDevices
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, newBuilderForField, onBuilt, onChanged, setUnknownFieldsProto3
findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toString
addAll, addAll, mergeFrom, newUninitializedMessageException
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
public static final org.nd4j.shade.protobuf.Descriptors.Descriptor getDescriptor()
protected org.nd4j.shade.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder clear()
clear
in interface org.nd4j.shade.protobuf.Message.Builder
clear
in interface org.nd4j.shade.protobuf.MessageLite.Builder
clear
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public org.nd4j.shade.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType
in interface org.nd4j.shade.protobuf.Message.Builder
getDescriptorForType
in interface org.nd4j.shade.protobuf.MessageOrBuilder
getDescriptorForType
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices getDefaultInstanceForType()
getDefaultInstanceForType
in interface org.nd4j.shade.protobuf.MessageLiteOrBuilder
getDefaultInstanceForType
in interface org.nd4j.shade.protobuf.MessageOrBuilder
public GPUOptions.Experimental.VirtualDevices build()
build
in interface org.nd4j.shade.protobuf.Message.Builder
build
in interface org.nd4j.shade.protobuf.MessageLite.Builder
public GPUOptions.Experimental.VirtualDevices buildPartial()
buildPartial
in interface org.nd4j.shade.protobuf.Message.Builder
buildPartial
in interface org.nd4j.shade.protobuf.MessageLite.Builder
public GPUOptions.Experimental.VirtualDevices.Builder clone()
clone
in interface org.nd4j.shade.protobuf.Message.Builder
clone
in interface org.nd4j.shade.protobuf.MessageLite.Builder
clone
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder setField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field, Object value)
setField
in interface org.nd4j.shade.protobuf.Message.Builder
setField
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder clearField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field)
clearField
in interface org.nd4j.shade.protobuf.Message.Builder
clearField
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder clearOneof(org.nd4j.shade.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof
in interface org.nd4j.shade.protobuf.Message.Builder
clearOneof
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder setRepeatedField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField
in interface org.nd4j.shade.protobuf.Message.Builder
setRepeatedField
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder addRepeatedField(org.nd4j.shade.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField
in interface org.nd4j.shade.protobuf.Message.Builder
addRepeatedField
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom(org.nd4j.shade.protobuf.Message other)
mergeFrom
in interface org.nd4j.shade.protobuf.Message.Builder
mergeFrom
in class org.nd4j.shade.protobuf.AbstractMessage.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom(GPUOptions.Experimental.VirtualDevices other)
public final boolean isInitialized()
isInitialized
in interface org.nd4j.shade.protobuf.MessageLiteOrBuilder
isInitialized
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public GPUOptions.Experimental.VirtualDevices.Builder mergeFrom(org.nd4j.shade.protobuf.CodedInputStream input, org.nd4j.shade.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom
in interface org.nd4j.shade.protobuf.Message.Builder
mergeFrom
in interface org.nd4j.shade.protobuf.MessageLite.Builder
mergeFrom
in class org.nd4j.shade.protobuf.AbstractMessage.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
IOException
public List<Float> getMemoryLimitMbList()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
getMemoryLimitMbList
in interface GPUOptions.Experimental.VirtualDevicesOrBuilder
public int getMemoryLimitMbCount()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
getMemoryLimitMbCount
in interface GPUOptions.Experimental.VirtualDevicesOrBuilder
public float getMemoryLimitMb(int index)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
getMemoryLimitMb
in interface GPUOptions.Experimental.VirtualDevicesOrBuilder
public GPUOptions.Experimental.VirtualDevices.Builder setMemoryLimitMb(int index, float value)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addMemoryLimitMb(float value)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder addAllMemoryLimitMb(Iterable<? extends Float> values)
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public GPUOptions.Experimental.VirtualDevices.Builder clearMemoryLimitMb()
Per "virtual" device memory limit, in MB. The number of elements in the list is the number of virtual devices to create on the corresponding visible GPU (see "virtual_devices" below). If empty, it will create single virtual device taking all available memory from the device. For the concept of "visible" and "virtual" GPU, see the comments for "visible_device_list" above for more information.
repeated float memory_limit_mb = 1;
public final GPUOptions.Experimental.VirtualDevices.Builder setUnknownFields(org.nd4j.shade.protobuf.UnknownFieldSet unknownFields)
setUnknownFields
in interface org.nd4j.shade.protobuf.Message.Builder
setUnknownFields
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
public final GPUOptions.Experimental.VirtualDevices.Builder mergeUnknownFields(org.nd4j.shade.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields
in interface org.nd4j.shade.protobuf.Message.Builder
mergeUnknownFields
in class org.nd4j.shade.protobuf.GeneratedMessageV3.Builder<GPUOptions.Experimental.VirtualDevices.Builder>
Copyright © 2020. All rights reserved.