public static interface CheckpointableObjectGraphOuterClass.CheckpointableObjectGraph.CheckpointableObject.SerializedTensorOrBuilder
extends org.nd4j.shade.protobuf.MessageOrBuilder
Modifier and Type | Method and Description |
---|---|
String |
getCheckpointKey()
The generated name of the Tensor in the checkpoint.
|
org.nd4j.shade.protobuf.ByteString |
getCheckpointKeyBytes()
The generated name of the Tensor in the checkpoint.
|
String |
getFullName()
The full name of the variable/tensor, if applicable.
|
org.nd4j.shade.protobuf.ByteString |
getFullNameBytes()
The full name of the variable/tensor, if applicable.
|
String |
getName()
A name for the Tensor.
|
org.nd4j.shade.protobuf.ByteString |
getNameBytes()
A name for the Tensor.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
String getName()
A name for the Tensor. Simple variables have only one `SerializedTensor` named "VARIABLE_VALUE" by convention. This value may be restored on object creation as an optimization.
string name = 1;
org.nd4j.shade.protobuf.ByteString getNameBytes()
A name for the Tensor. Simple variables have only one `SerializedTensor` named "VARIABLE_VALUE" by convention. This value may be restored on object creation as an optimization.
string name = 1;
String getFullName()
The full name of the variable/tensor, if applicable. Used to allow name-based loading of checkpoints which were saved using an object-based API. Should match the checkpoint key which would have been assigned by tf.train.Saver.
string full_name = 2;
org.nd4j.shade.protobuf.ByteString getFullNameBytes()
The full name of the variable/tensor, if applicable. Used to allow name-based loading of checkpoints which were saved using an object-based API. Should match the checkpoint key which would have been assigned by tf.train.Saver.
string full_name = 2;
String getCheckpointKey()
The generated name of the Tensor in the checkpoint.
string checkpoint_key = 3;
org.nd4j.shade.protobuf.ByteString getCheckpointKeyBytes()
The generated name of the Tensor in the checkpoint.
string checkpoint_key = 3;
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