Module javafx.controls
Package javafx.scene.control.skin
Class TableCellSkinBase<S,T,C extends IndexedCell<T>>
java.lang.Object
javafx.scene.control.SkinBase<C>
javafx.scene.control.skin.LabeledSkinBase<C>
javafx.scene.control.skin.CellSkinBase<C>
javafx.scene.control.skin.TableCellSkinBase<S,T,C>
- Type Parameters:
- S- The type of the UI control (e.g. the type of the 'row').
- T- The type of the content in the cell, based on its- TableColumnBase.
- All Implemented Interfaces:
- Skin<C>
- Direct Known Subclasses:
- TableCellSkin,- TreeTableCellSkin
public abstract class TableCellSkinBase<S,T,C extends IndexedCell<T>> extends CellSkinBase<C>
Base skin for table cell controls, for example:
 
TableCell and TreeTableCell.- Since:
- 9
- See Also:
- TableCell,- TreeTableCell
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Property SummaryProperties Type Property Description abstract ReadOnlyObjectProperty<? extends TableColumnBase<S,T>>tableColumnThe TableColumnBase instance that is responsible for this Cell.
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Constructor SummaryConstructors Constructor Description TableCellSkinBase(C control)Creates a new TableCellSkinBase instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.
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Method SummaryModifier and Type Method Description protected doublecomputePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)Calculates the preferred width of thisSkinBase.voiddispose()Called by a Skinnable when the Skin is replaced on the Skinnable.TableColumnBase<S,T>getTableColumn()Gets the value of the property tableColumn.protected voidlayoutChildren(double x, double y, double w, double h)The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and textabstract ReadOnlyObjectProperty<? extends TableColumnBase<S,T>>tableColumnProperty()The TableColumnBase instance that is responsible for this Cell.Methods inherited from class javafx.scene.control.skin.CellSkinBasecellSizeProperty, getCellSize, getClassCssMetaData, getCssMetaDataMethods inherited from class javafx.scene.control.skin.LabeledSkinBasecomputeBaselineOffset, computeMaxHeight, computeMaxWidth, computeMinHeight, computeMinWidth, computePrefHeight, layoutLabelInArea, layoutLabelInArea, queryAccessibleAttribute, updateChildrenMethods inherited from class javafx.scene.control.SkinBaseconsumeMouseEvents, executeAccessibleAction, getChildren, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners
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Property Details- 
tableColumnThe TableColumnBase instance that is responsible for this Cell.- See Also:
- getTableColumn()
 
 
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Constructor Details- 
TableCellSkinBaseCreates a new TableCellSkinBase instance, installing the necessary child nodes into the Controlchildrenlist, as well as the necessary input mappings for handling key, mouse, etc events.- Parameters:
- control- The control that this skin should be installed onto.
 
 
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Method Details- 
tableColumnPropertyThe TableColumnBase instance that is responsible for this Cell.- See Also:
- getTableColumn()
 
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getTableColumnGets the value of the property tableColumn.- Property description:
- The TableColumnBase instance that is responsible for this Cell.
 
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disposepublic void dispose()Called by a Skinnable when the Skin is replaced on the Skinnable. This method allows a Skin to implement any logic necessary to clean up itself after the Skin is no longer needed. It may be used to release native resources. The methodsSkin.getSkinnable()andSkin.getNode()should return null following a call to dispose. Calling dispose twice has no effect.
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layoutChildrenprotected void layoutChildren(double x, double y, double w, double h)The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text- Overrides:
- layoutChildrenin class- LabeledSkinBase<C extends IndexedCell<T>>
- Parameters:
- x- the x position
- y- the y position
- w- the width
- h- the height
 
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computePrefWidthprotected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)Calculates the preferred width of thisSkinBase. The default implementation calculates this width as the width of the area occupied by its managed children when they are positioned at their current positions at their preferred widths.- Overrides:
- computePrefWidthin class- LabeledSkinBase<C extends IndexedCell<T>>
- Parameters:
- height- the height that should be used if preferred width depends on it
- topInset- the pixel snapped top inset
- rightInset- the pixel snapped right inset
- bottomInset- the pixel snapped bottom inset
- leftInset- the pixel snapped left inset
- Returns:
- the calculated preferred width
 
 
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